# Learning Models as Functionals of Signed-Distance Fields for Manipulation Planning

arXiv: https://arxiv.org/abs/2110.00792 · HTML: https://mlsanity.com/paper/2110.00792/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 47 references that are in the map.
- First posted on arXiv 2 Oct 2021.

## Builds on (most cited first, 28 of 28)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Transporter Networks: Rearranging the Visual World for Robotic Manipulation](https://mlsanity.com/paper/2010.14406/) (2020)
- [Integrated Task and Motion Planning](https://mlsanity.com/paper/2010.01083/) (2020)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)
- [Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representations](https://mlsanity.com/paper/2104.01542/) (2021)
- [Learning to Infer Implicit Surfaces without 3D Supervision](https://mlsanity.com/paper/1911.00767/) (2019)
- [Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Clutter](https://mlsanity.com/paper/2101.01132/) (2021)
- [Keypoints into the Future: Self-Supervised Correspondence in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2009.05085/) (2020)
- [DensePhysNet: Learning Dense Physical Object Representations via Multi-step Dynamic Interactions](https://mlsanity.com/paper/1906.03853/) (2019)
- [SE3-Nets: Learning Rigid Body Motion using Deep Neural Networks](https://mlsanity.com/paper/1606.02378/) (2016)
- [Deep Visual Reasoning: Learning to Predict Action Sequences for Task and Motion Planning from an Initial Scene Image](https://mlsanity.com/paper/2006.05398/) (2020)
- [Object Rearrangement Using Learned Implicit Collision Functions](https://mlsanity.com/paper/2011.10726/) (2020)
- [Learning 3D Dynamic Scene Representations for Robot Manipulation](https://mlsanity.com/paper/2011.01968/) (2020)
- [ContactNets: Learning Discontinuous Contact Dynamics with Smooth, Implicit Representations](https://mlsanity.com/paper/2009.11193/) (2020)
- [Learning Continuous 3D Reconstructions for Geometrically Aware Grasping](https://mlsanity.com/paper/1910.00983/) (2019)
- [Learning to Identify Physical Parameters from Video Using Differentiable Physics](https://mlsanity.com/paper/2009.08292/) (2020)
- [Learning Equality Constraints for Motion Planning on Manifolds](https://mlsanity.com/paper/2009.11852/) (2020)
- [OmniHang: Learning to Hang Arbitrary Objects using Contact Point Correspondences and Neural Collision Estimation](https://mlsanity.com/paper/2103.14283/) (2021)
- [Describing Physics For Physical Reasoning: Force-based Sequential Manipulation Planning](https://mlsanity.com/paper/2002.12780/) (2020)
- [Robust Task and Motion Planning for Long-Horizon Architectural Construction Planning](https://mlsanity.com/paper/2003.07754/) (2020)
- [Reactive Planar Manipulation with Convex Hybrid MPC](https://mlsanity.com/paper/1710.05724/) (2017)
- [Hybrid Differential Dynamic Programming for Planar Manipulation Primitives](https://mlsanity.com/paper/1911.00175/) (2019)

## Built on by (most cited first, 29 of 29)

- [ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation](https://mlsanity.com/paper/2409.01652/) (2024)
- [SE(3)-DiffusionFields: Learning smooth cost functions for joint grasp and motion optimization through diffusion](https://mlsanity.com/paper/2209.03855/) (2022)
- [iSDF: Real-Time Neural Signed Distance Fields for Robot Perception](https://mlsanity.com/paper/2204.02296/) (2022)
- [Imitating Task and Motion Planning with Visuomotor Transformers](https://mlsanity.com/paper/2305.16309/) (2023)
- [Learning Multi-Object Dynamics with Compositional Neural Radiance Fields](https://mlsanity.com/paper/2202.11855/) (2022)
- [Reinforcement Learning with Neural Radiance Fields](https://mlsanity.com/paper/2206.01634/) (2022)
- [D3Fields: Dynamic 3D Descriptor Fields for Zero-Shot Generalizable Rearrangement](https://mlsanity.com/paper/2309.16118/) (2023)
- [LODE: Locally Conditioned Eikonal Implicit Scene Completion from Sparse LiDAR](https://mlsanity.com/paper/2302.14052/) (2023)
- [GenSDF: Two-Stage Learning of Generalizable Signed Distance Functions](https://mlsanity.com/paper/2206.02780/) (2022)
- [Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation](https://mlsanity.com/paper/2312.13469/) (2023)
- [DiMSam: Diffusion Models as Samplers for Task and Motion Planning under Partial Observability](https://mlsanity.com/paper/2306.13196/) (2023)
- [A Survey of Optimization-based Task and Motion Planning: From Classical To Learning Approaches](https://mlsanity.com/paper/2404.02817/) (2024)
- [PRIF: Primary Ray-based Implicit Function](https://mlsanity.com/paper/2208.06143/) (2022)
- [Composable Part-Based Manipulation](https://mlsanity.com/paper/2405.05876/) (2024)
- [TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing](https://mlsanity.com/paper/2311.12602/) (2023)
- [Few-Shot In-Context Imitation Learning via Implicit Graph Alignment](https://mlsanity.com/paper/2310.12238/) (2023)
- [NeuralGrasps: Learning Implicit Representations for Grasps of Multiple Robotic Hands](https://mlsanity.com/paper/2207.02959/) (2022)
- [3D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenes](https://mlsanity.com/paper/2304.11470/) (2023)
- [Learning rigid-body simulators over implicit shapes for large-scale scenes and vision](https://mlsanity.com/paper/2405.14045/) (2024)
- [RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control](https://mlsanity.com/paper/2210.11668/) (2022)
- [Where To Start? Transferring Simple Skills to Complex Environments](https://mlsanity.com/paper/2212.06111/) (2022)
- [Local object crop collision network for efficient simulation of non-convex objects in GPU-based simulators](https://mlsanity.com/paper/2304.09439/) (2023)
- [STAMP: Differentiable Task and Motion Planning via Stein Variational Gradient Descent](https://mlsanity.com/paper/2310.01775/) (2023)
- [DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering](https://mlsanity.com/paper/2410.08983/) (2024)
- [Learning Linear Complementarity Systems](https://mlsanity.com/paper/2112.13284/) (2021)
- [HIO-SDF: Hierarchical Incremental Online Signed Distance Fields](https://mlsanity.com/paper/2310.09463/) (2023)
- [Neural Configuration-Space Barriers for Manipulation Planning and Control](https://mlsanity.com/paper/2503.04929/) (2025)
- [Rejecting Cognitivism: Computational Phenomenology for Deep Learning](https://mlsanity.com/paper/2302.09071/) (2023)
- [Efficient Construction of Implicit Surface Models From a Single Image for Motion Generation](https://mlsanity.com/paper/2509.20681/) (2025)

## Abstract (arXiv)

This work proposes an optimization-based manipulation planning framework where the objectives are learned functionals of signed-distance fields that represent objects in the scene. Most manipulation planning approaches rely on analytical models and carefully chosen abstractions/state-spaces to be effective. A central question is how models can be obtained from data that are not primarily accurate in their predictions, but, more importantly, enable efficient reasoning within a planning framework, while at the same time being closely coupled to perception spaces. We show that representing objects as signed-distance fields not only enables to learn and represent a variety of models with higher accuracy compared to point-cloud and occupancy measure representations, but also that SDF-based models are suitable for optimization-based planning. To demonstrate the versatility of our approach, we learn both kinematic and dynamic models to solve tasks that involve hanging mugs on hooks and pushing objects on a table. We can unify these quite different tasks within one framework, since SDFs are the common object representation. Video: https://youtu.be/ga8Wlkss7co
