# Validating Robotics Simulators on Real-World Impacts

arXiv: https://arxiv.org/abs/2110.00541 · HTML: https://mlsanity.com/paper/2110.00541/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Oct 2021.

## Built on by (most cited first, 11 of 11)

- [Learning rigid dynamics with face interaction graph networks](https://mlsanity.com/paper/2212.03574/) (2022)
- [Benchmarking the Sim-to-Real Gap in Cloth Manipulation](https://mlsanity.com/paper/2310.09543/) (2023)
- [Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning](https://mlsanity.com/paper/2502.02705/) (2025)
- [Learning rigid-body simulators over implicit shapes for large-scale scenes and vision](https://mlsanity.com/paper/2405.14045/) (2024)
- [ROS-PyBullet Interface: A Framework for Reliable Contact Simulation and Human-Robot Interaction](https://mlsanity.com/paper/2210.06887/) (2022)
- [Differentiable Simulation of Hard Contacts with Soft Gradients for Learning and Control](https://mlsanity.com/paper/2506.14186/) (2025)
- [GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models](https://mlsanity.com/paper/2608.05948/) (2026)
- [AnyBipe: An End-to-End Framework for Training and Deploying Bipedal Robots Guided by Large Language Models](https://mlsanity.com/paper/2409.08904/) (2024)
- [SAD-Flower: Flow Matching for Safe, Admissible, and Dynamically Consistent Planning](https://mlsanity.com/paper/2511.05355/) (2025)
- [Enabling robots to follow abstract instructions and complete complex dynamic tasks](https://mlsanity.com/paper/2406.11231/) (2024)
- [WestWorld: A Knowledge-Encoded Scalable Trajectory World Model for Diverse Robotic Systems](https://mlsanity.com/paper/2603.14392/) (2026)

## Abstract (arXiv)

A realistic simulation environment is an essential tool in every roboticist's toolkit, with uses ranging from planning and control to training policies with reinforcement learning. Despite the centrality of simulation in modern robotics, little work has been done to compare the performance of robotics simulators against real-world data, especially for scenarios involving dynamic motions with high speed impact events. Handling dynamic contact is the computational bottleneck for most simulations, and thus the modeling and algorithmic choices surrounding impacts and friction form the largest distinctions between popular tools. Here, we evaluate the ability of several simulators to reproduce real-world trajectories involving impacts. Using experimental data, we identify system-specific contact parameters of popular simulators Drake, MuJoCo, and Bullet, analyzing the effects of modeling choices around these parameters. For the simple example of a cube tossed onto a table, simulators capture inelastic impacts well while failing to capture elastic impacts. For the higher-dimensional case of a Cassie biped landing from a jump, the simulators capture the bulk motion well but the accuracy is limited by numerous model differences between the real robot and the simulators.
