# Learning Reward Functions from Scale Feedback

arXiv: https://arxiv.org/abs/2110.00284 · HTML: https://mlsanity.com/paper/2110.00284/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 37 references that are in the map.
- First posted on arXiv 1 Oct 2021.

## Builds on (most cited first, 16 of 16)

- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [Learning from Suboptimal Demonstration via Self-Supervised Reward Regression](https://mlsanity.com/paper/2010.11723/) (2020)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Asking Easy Questions: A User-Friendly Approach to Active Reward Learning](https://mlsanity.com/paper/1910.04365/) (2019)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [Learning Multimodal Rewards from Rankings](https://mlsanity.com/paper/2109.12750/) (2021)
- [Controlling Assistive Robots with Learned Latent Actions](https://mlsanity.com/paper/1909.09674/) (2019)
- [Active Preference Learning using Maximum Regret](https://mlsanity.com/paper/2005.04067/) (2020)
- [Learning Human Objectives from Sequences of Physical Corrections](https://mlsanity.com/paper/2104.00078/) (2021)
- [ROIAL: Region of Interest Active Learning for Characterizing Exoskeleton Gait Preference Landscapes](https://mlsanity.com/paper/2011.04812/) (2020)
- [Learning from Richer Human Guidance: Augmenting Comparison-Based Learning with Feature Queries](https://mlsanity.com/paper/1802.01604/) (2018)
- [Including Uncertainty when Learning from Human Corrections](https://mlsanity.com/paper/1806.02454/) (2018)
- [Interactive Robot Training for Non-Markov Tasks](https://mlsanity.com/paper/2003.02232/) (2020)
- [Improving User Specifications for Robot Behavior through Active Preference Learning: Framework and Evaluation](https://mlsanity.com/paper/1907.10412/) (2019)
- [Bayesian Active Learning for Collaborative Task Specification Using Equivalence Regions](https://mlsanity.com/paper/1901.09470/) (2019)

## Built on by (most cited first, 24 of 24)

- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction](https://mlsanity.com/paper/2405.10315/) (2024)
- [Mapping Social Choice Theory to RLHF](https://mlsanity.com/paper/2404.13038/) (2024)
- [Active Reward Learning from Online Preferences](https://mlsanity.com/paper/2302.13507/) (2023)
- [ViSaRL: Visual Reinforcement Learning Guided by Human Saliency](https://mlsanity.com/paper/2403.10940/) (2024)
- [Batch Active Learning of Reward Functions from Human Preferences](https://mlsanity.com/paper/2402.15757/) (2024)
- [Crowd-PrefRL: Preference-Based Reward Learning from Crowds](https://mlsanity.com/paper/2401.10941/) (2024)
- [Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2405.00746/) (2024)
- [Synthetic Imitation Edit Feedback for Factual Alignment in Clinical Summarization](https://mlsanity.com/paper/2310.20033/) (2023)
- [Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework](https://mlsanity.com/paper/2411.11761/) (2024)
- [Enhancing Preference-based Linear Bandits via Human Response Time](https://mlsanity.com/paper/2409.05798/) (2024)
- [RDA: Reward Design Agent for Reinforcement Learning](https://mlsanity.com/paper/2606.01672/) (2026)
- [Interactive Multi-Objective Probabilistic Preference Learning with Soft and Hard Bounds](https://mlsanity.com/paper/2506.21887/) (2025)
- [A Generalized Acquisition Function for Preference-based Reward Learning](https://mlsanity.com/paper/2403.06003/) (2024)
- [FARPLS: A Feature-Augmented Robot Trajectory Preference Labeling System to Assist Human Labelers' Preference Elicitation](https://mlsanity.com/paper/2403.06267/) (2024)
- [MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention](https://mlsanity.com/paper/2406.16258/) (2024)
- [Preference Learning with Response Time: Robust Losses and Guarantees](https://mlsanity.com/paper/2505.22820/) (2025)
- [Beyond Ordinal Preferences: Why Alignment Needs Cardinal Human Feedback](https://mlsanity.com/paper/2508.08486/) (2025)
- [Learning from Preferences and Mixed Demonstrations in General Settings](https://mlsanity.com/paper/2508.14027/) (2025)
- [Learning to Communicate Functional States with Nonverbal Expressions for Improved Human-Robot Collaboration](https://mlsanity.com/paper/2404.19253/) (2024)
- [Representation Alignment from Human Feedback for Cross-Embodiment Reward Learning from Mixed-Quality Demonstrations](https://mlsanity.com/paper/2408.05610/) (2024)
- [Granular feedback merits sophisticated aggregation](https://mlsanity.com/paper/2507.12041/) (2025)
- [Reward Learning through Ranking Mean Squared Error](https://mlsanity.com/paper/2601.09236/) (2026)
- [Action- and Language-Conditioned Video Assessment for Embodied Control](https://mlsanity.com/paper/2608.08273/) (2026)

## Abstract (arXiv)

Today's robots are increasingly interacting with people and need to efficiently learn inexperienced user's preferences. A common framework is to iteratively query the user about which of two presented robot trajectories they prefer. While this minimizes the users effort, a strict choice does not yield any information on how much one trajectory is preferred. We propose scale feedback, where the user utilizes a slider to give more nuanced information. We introduce a probabilistic model on how users would provide feedback and derive a learning framework for the robot. We demonstrate the performance benefit of slider feedback in simulations, and validate our approach in two user studies suggesting that scale feedback enables more effective learning in practice.
