# Decentralized Graph-Based Multi-Agent Reinforcement Learning Using Reward Machines

arXiv: https://arxiv.org/abs/2110.00096 · HTML: https://mlsanity.com/paper/2110.00096/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 40 references that are in the map.
- First posted on arXiv 30 Sep 2021.

## Builds on (most cited first, 14 of 14)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Joint Inference of Reward Machines and Policies for Reinforcement Learning](https://mlsanity.com/paper/1909.05912/) (2019)
- [Reward Machines for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2007.01962/) (2020)
- [Induction and Exploitation of Subgoal Automata for Reinforcement Learning](https://mlsanity.com/paper/2009.03855/) (2020)
- [Induction of Subgoal Automata for Reinforcement Learning](https://mlsanity.com/paper/1911.13152/) (2019)
- [Planning With Uncertain Specifications (PUnS)](https://mlsanity.com/paper/1906.03218/) (2019)
- [Learning Non-Markovian Reward Models in MDPs](https://mlsanity.com/paper/2001.09293/) (2020)
- [Distributed Policy Synthesis of Multi-Agent Systems With Graph Temporal Logic Specifications](https://mlsanity.com/paper/2006.14947/) (2020)

## Built on by (most cited first, 7 of 7)

- [Reinforcement Learning with Knowledge Representation and Reasoning: A Brief Survey](https://mlsanity.com/paper/2304.12090/) (2023)
- [Efficient Reinforcement Learning in Probabilistic Reward Machines](https://mlsanity.com/paper/2408.10381/) (2024)
- [Multi-Agent Reinforcement Learning with a Hierarchy of Reward Machines](https://mlsanity.com/paper/2403.07005/) (2024)
- [FAST: A Synergistic Framework of Attention and State-space Models for Spatiotemporal Traffic Prediction](https://mlsanity.com/paper/2604.13453/) (2026)
- [Maximally Permissive Reward Machines](https://mlsanity.com/paper/2408.08059/) (2024)
- [A Distributionally Robust Reinforcement Learning Framework for Constrained Urban EV Dispatch](https://mlsanity.com/paper/2604.25848/) (2026)
- [Continual Graph Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2610.10302/) (2026)

## Abstract (arXiv)

In multi-agent reinforcement learning (MARL), it is challenging for a collection of agents to learn complex temporally extended tasks. The difficulties lie in computational complexity and how to learn the high-level ideas behind reward functions. We study the graph-based Markov Decision Process (MDP) where the dynamics of neighboring agents are coupled. We use a reward machine (RM) to encode each agent's task and expose reward function internal structures. RM has the capacity to describe high-level knowledge and encode non-Markovian reward functions. We propose a decentralized learning algorithm to tackle computational complexity, called decentralized graph-based reinforcement learning using reward machines (DGRM), that equips each agent with a localized policy, allowing agents to make decisions independently, based on the information available to the agents. DGRM uses the actor-critic structure, and we introduce the tabular Q-function for discrete state problems. We show that the dependency of Q-function on other agents decreases exponentially as the distance between them increases. Furthermore, the complexity of DGRM is related to the local information size of the largest kappa-hop neighborhood, and DGRM can find an O(ρkappa+1)-approximation of a stationary point of the objective function. To further improve efficiency, we also propose the deep DGRM algorithm, using deep neural networks to approximate the Q-function and policy function to solve large-scale or continuous state problems. The effectiveness of the proposed DGRM algorithm is evaluated by two case studies, UAV package delivery and COVID-19 pandemic mitigation. Experimental results show that local information is sufficient for DGRM and agents can accomplish complex tasks with the help of RM. DGRM improves the global accumulated reward by 119% compared to the baseline in the case of COVID-19 pandemic mitigation.
