# Scalable Online Planning via Reinforcement Learning Fine-Tuning

arXiv: https://arxiv.org/abs/2109.15316 · HTML: https://mlsanity.com/paper/2109.15316/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 52 references that are in the map.
- First posted on arXiv 30 Sep 2021.

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Visualizing the Loss Landscape of Neural Nets](https://mlsanity.com/paper/1712.09913/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [A Survey on Deep Transfer Learning](https://mlsanity.com/paper/1808.01974/) (2018)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Thinking Fast and Slow with Deep Learning and Tree Search](https://mlsanity.com/paper/1705.08439/) (2017)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Combining Deep Reinforcement Learning and Search for Imperfect-Information Games](https://mlsanity.com/paper/2007.13544/) (2020)
- [Exploring Model-based Planning with Policy Networks](https://mlsanity.com/paper/1906.08649/) (2019)
- [Online and Offline Reinforcement Learning by Planning with a Learned Model](https://mlsanity.com/paper/2104.06294/) (2021)
- [Learning and Planning in Complex Action Spaces](https://mlsanity.com/paper/2104.06303/) (2021)
- [Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1811.01458/) (2018)
- [Monte-Carlo Tree Search as Regularized Policy Optimization](https://mlsanity.com/paper/2007.12509/) (2020)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [Improving Policies via Search in Cooperative Partially Observable Games](https://mlsanity.com/paper/1912.02318/) (2019)
- [The Differentiable Cross-Entropy Method](https://mlsanity.com/paper/1909.12830/) (2019)
- [Combining Q-Learning and Search with Amortized Value Estimates](https://mlsanity.com/paper/1912.02807/) (2019)
- [Iterative Amortized Policy Optimization](https://mlsanity.com/paper/2010.10670/) (2020)
- [Policy Gradient Search: Online Planning and Expert Iteration without Search Trees](https://mlsanity.com/paper/1904.03646/) (2019)
- [Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings](https://mlsanity.com/paper/2106.09086/) (2021)
- [Local Search for Policy Iteration in Continuous Control](https://mlsanity.com/paper/2010.05545/) (2020)

## Built on by (most cited first, 18 of 18)

- [Tutorial on amortized optimization](https://mlsanity.com/paper/2202.00665/) (2022)
- [Modeling Strong and Human-Like Gameplay with KL-Regularized Search](https://mlsanity.com/paper/2112.07544/) (2021)
- [Thinker: Learning to Plan and Act](https://mlsanity.com/paper/2307.14993/) (2023)
- [TFWT: Tabular Feature Weighting with Transformer](https://mlsanity.com/paper/2405.08403/) (2024)
- [Test-time Offline Reinforcement Learning on Goal-related Experience](https://mlsanity.com/paper/2507.18809/) (2025)
- [Scalable Decision Making for Games of Imperfect Information](https://mlsanity.com/paper/2511.07312/) (2025)
- [Improved Policy Optimization for Online Imitation Learning](https://mlsanity.com/paper/2208.00088/) (2022)
- [Abstracting Imperfect Information Away from Two-Player Zero-Sum Games](https://mlsanity.com/paper/2301.09159/) (2023)
- [Is Vanilla Policy Gradient Overlooked? Analyzing Deep Reinforcement Learning for Hanabi](https://mlsanity.com/paper/2203.11656/) (2022)
- [The Update-Equivalence Framework for Decision-Time Planning](https://mlsanity.com/paper/2304.13138/) (2023)
- [Aligning Sentence Simplification with ESL Learner's Proficiency for Language Acquisition](https://mlsanity.com/paper/2502.11457/) (2025)
- [History Filtering in Imperfect Information Games: Algorithms and Complexity](https://mlsanity.com/paper/2311.14651/) (2023)
- [Reinforcement Learning-Guided Semi-Supervised Learning](https://mlsanity.com/paper/2405.01760/) (2024)
- [Neural Bayesian Filtering](https://mlsanity.com/paper/2510.03614/) (2025)
- [P3O: Transferring Visual Representations for Reinforcement Learning via Prompting](https://mlsanity.com/paper/2303.12371/) (2023)
- [Dual policy as self-model for planning](https://mlsanity.com/paper/2306.04440/) (2023)
- [Distributed Reinforcement Learning for Molecular Design: Antioxidant case](https://mlsanity.com/paper/2312.01267/) (2023)
- [Overcoming Slow Decision Frequencies in Continuous Control: Model-Based Sequence Reinforcement Learning for Model-Free Control](https://mlsanity.com/paper/2410.08979/) (2024)

## Abstract (arXiv)

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not scale well with the size of the search space, and this problem is exacerbated by stochasticity and partial observability. In this work we replace tabular search with online model-based fine-tuning of a policy neural network via reinforcement learning, and show that this approach outperforms state-of-the-art search algorithms in benchmark settings. In particular, we use our search algorithm to achieve a new state-of-the-art result in self-play Hanabi, and show the generality of our algorithm by also showing that it outperforms tabular search in the Atari game Ms. Pacman.
