# Identity-Disentangled Neural Deformation Model for Dynamic Meshes

arXiv: https://arxiv.org/abs/2109.15299 · HTML: https://mlsanity.com/paper/2109.15299/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 42 references that are in the map.
- First posted on arXiv 30 Sep 2021.

## Builds on (most cited first, 23 of 23)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [i3DMM: Deep Implicit 3D Morphable Model of Human Heads](https://mlsanity.com/paper/2011.14143/) (2020)
- [LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration](https://mlsanity.com/paper/2010.12447/) (2020)
- [LEAP: Learning Articulated Occupancy of People](https://mlsanity.com/paper/2104.06849/) (2021)
- [NPMs: Neural Parametric Models for 3D Deformable Shapes](https://mlsanity.com/paper/2104.00702/) (2021)
- [Unsupervised Shape and Pose Disentanglement for 3D Meshes](https://mlsanity.com/paper/2007.11341/) (2020)
- [S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling](https://mlsanity.com/paper/2101.06571/) (2021)
- [DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling](https://mlsanity.com/paper/2008.08213/) (2020)
- [Single Image 3D Hand Reconstruction with Mesh Convolutions](https://mlsanity.com/paper/1905.01326/) (2019)

## Built on by (most cited first, 2 of 2)

- [LISA: Learning Implicit Shape and Appearance of Hands](https://mlsanity.com/paper/2204.01695/) (2022)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)

## Abstract (arXiv)

Neural shape models can represent complex 3D shapes with a compact latent space. When applied to dynamically deforming shapes such as the human hands, however, they would need to preserve temporal coherence of the deformation as well as the intrinsic identity of the subject. These properties are difficult to regularize with manually designed loss functions. In this paper, we learn a neural deformation model that disentangles the identity-induced shape variations from pose-dependent deformations using implicit neural functions. We perform template-free unsupervised learning on 3D scans without explicit mesh correspondence or semantic correspondences of shapes across subjects. We can then apply the learned model to reconstruct partial dynamic 4D scans of novel subjects performing unseen actions. We propose two methods to integrate global pose alignment with our neural deformation model. Experiments demonstrate the efficacy of our method in the disentanglement of identities and pose. Our method also outperforms traditional skeleton-driven models in reconstructing surface details such as palm prints or tendons without limitations from a fixed template.
