# Reinforcement Learning with Information-Theoretic Actuation

arXiv: https://arxiv.org/abs/2109.15147 · HTML: https://mlsanity.com/paper/2109.15147/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 33 references that are in the map.
- First posted on arXiv 30 Sep 2021.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [GeDi: Generative Discriminator Guided Sequence Generation](https://mlsanity.com/paper/2009.06367/) (2020)
- [Stabilizing Transformers for Reinforcement Learning](https://mlsanity.com/paper/1910.06764/) (2019)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [A Survey of Reinforcement Learning Informed by Natural Language](https://mlsanity.com/paper/1906.03926/) (2019)
- [Meta-learning of Sequential Strategies](https://mlsanity.com/paper/1905.03030/) (2019)
- [The Chess Transformer: Mastering Play using Generative Language Models](https://mlsanity.com/paper/2008.04057/) (2020)
- [Gated Linear Networks](https://mlsanity.com/paper/1910.01526/) (2019)
- [Beating Atari with Natural Language Guided Reinforcement Learning](https://mlsanity.com/paper/1704.05539/) (2017)
- [Single-Agent Policy Tree Search With Guarantees](https://mlsanity.com/paper/1811.10928/) (2018)
- [Policy-Guided Heuristic Search with Guarantees](https://mlsanity.com/paper/2103.11505/) (2021)
- [The Go Transformer: Natural Language Modeling for Game Play](https://mlsanity.com/paper/2007.03500/) (2020)
- [Exact Reduction of Huge Action Spaces in General Reinforcement Learning](https://mlsanity.com/paper/2012.10200/) (2020)
- [Compress and Control](https://mlsanity.com/paper/1411.5326/) (2014)
- [Stabilizing Transformer-Based Action Sequence Generation For Q-Learning](https://mlsanity.com/paper/2010.12698/) (2020)

## Abstract (arXiv)

Reinforcement Learning formalises an embodied agent's interaction with the environment through observations, rewards and actions. But where do the actions come from? Actions are often considered to represent something external, such as the movement of a limb, a chess piece, or more generally, the output of an actuator. In this work we explore and formalize a contrasting view, namely that actions are best thought of as the output of a sequence of internal choices with respect to an action model. This view is particularly well-suited for leveraging the recent advances in large sequence models as prior knowledge for multi-task reinforcement learning problems. Our main contribution in this work is to show how to augment the standard MDP formalism with a sequential notion of internal action using information-theoretic techniques, and that this leads to self-consistent definitions of both internal and external action value functions.
