# 3D Pose Transfer with Correspondence Learning and Mesh Refinement

arXiv: https://arxiv.org/abs/2109.15025 · HTML: https://mlsanity.com/paper/2109.15025/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 47 references that are in the map.
- First posted on arXiv 30 Sep 2021.

## Builds on (most cited first, 30 of 31)

- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering](https://mlsanity.com/paper/1606.09375/) (2016)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Identity Mappings in Deep Residual Networks](https://mlsanity.com/paper/1603.05027/) (2016)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Instance Normalization: The Missing Ingredient for Fast Stylization](https://mlsanity.com/paper/1607.08022/) (2016)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Optimal Transport for Domain Adaptation](https://mlsanity.com/paper/1507.00504/) (2015)
- [3D Menagerie: Modeling the 3D shape and pose of animals](https://mlsanity.com/paper/1611.07700/) (2016)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [SO-Net: Self-Organizing Network for Point Cloud Analysis](https://mlsanity.com/paper/1803.04249/) (2018)
- [FLOT: Scene Flow on Point Clouds Guided by Optimal Transport](https://mlsanity.com/paper/2007.11142/) (2020)
- [Max-Sliced Wasserstein Distance and its use for GANs](https://mlsanity.com/paper/1904.05877/) (2019)
- [Cross-domain Correspondence Learning for Exemplar-based Image Translation](https://mlsanity.com/paper/2004.05571/) (2020)
- [Deep Mesh Reconstruction from Single RGB Images via Topology Modification Networks](https://mlsanity.com/paper/1909.00321/) (2019)
- [Neural Cages for Detail-Preserving 3D Deformations](https://mlsanity.com/paper/1912.06395/) (2019)
- [MeshNet: Mesh Neural Network for 3D Shape Representation](https://mlsanity.com/paper/1811.11424/) (2018)
- [SpiralNet++: A Fast and Highly Efficient Mesh Convolution Operator](https://mlsanity.com/paper/1911.05856/) (2019)
- [Deep Exemplar-based Video Colorization](https://mlsanity.com/paper/1906.09909/) (2019)
- [Variational Autoencoders for Deforming 3D Mesh Models](https://mlsanity.com/paper/1709.04307/) (2017)
- [Sliced Wasserstein Generative Models](https://mlsanity.com/paper/1904.05408/) (2019)
- [Unsupervised Shape and Pose Disentanglement for 3D Meshes](https://mlsanity.com/paper/2007.11341/) (2020)
- [Learning Generative Models across Incomparable Spaces](https://mlsanity.com/paper/1905.05461/) (2019)
- [A Simple Approach to Intrinsic Correspondence Learning on Unstructured 3D Meshes](https://mlsanity.com/paper/1809.06664/) (2018)
- [Neural Pose Transfer by Spatially Adaptive Instance Normalization](https://mlsanity.com/paper/2003.07254/) (2020)

## Built on by (most cited first, 30 of 30)

- [REACTO: Reconstructing Articulated Objects from a Single Video](https://mlsanity.com/paper/2404.11151/) (2024)
- [MagicArticulate: Make Your 3D Models Articulation-Ready](https://mlsanity.com/paper/2502.12135/) (2025)
- [Puppeteer: Rig and Animate Your 3D Models](https://mlsanity.com/paper/2508.10898/) (2025)
- [Skeleton-free Pose Transfer for Stylized 3D Characters](https://mlsanity.com/paper/2208.00790/) (2022)
- [TAPS3D: Text-Guided 3D Textured Shape Generation from Pseudo Supervision](https://mlsanity.com/paper/2303.13273/) (2023)
- [Unsupervised 3D Pose Transfer with Cross Consistency and Dual Reconstruction](https://mlsanity.com/paper/2211.10278/) (2022)
- [Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior](https://mlsanity.com/paper/2403.09140/) (2024)
- [Hand-Object Interaction Image Generation](https://mlsanity.com/paper/2211.15663/) (2022)
- [MagicPose4D: Crafting Articulated Models with Appearance and Motion Control](https://mlsanity.com/paper/2405.14017/) (2024)
- [MoDA: Modeling Deformable 3D Objects from Casual Videos](https://mlsanity.com/paper/2304.08279/) (2023)
- [Towards Hard-pose Virtual Try-on via 3D-aware Global Correspondence Learning](https://mlsanity.com/paper/2211.14052/) (2022)
- [Weakly-supervised 3D Pose Transfer with Keypoints](https://mlsanity.com/paper/2307.13459/) (2023)
- [Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generation](https://mlsanity.com/paper/2405.16849/) (2024)
- [AttriHuman-3D: Editable 3D Human Avatar Generation with Attribute Decomposition and Indexing](https://mlsanity.com/paper/2312.02209/) (2023)
- [PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling](https://mlsanity.com/paper/2506.20936/) (2025)
- [Synchronous Diffusion for Unsupervised Smooth Non-Rigid 3D Shape Matching](https://mlsanity.com/paper/2407.08244/) (2024)
- [High Quality Human Image Animation using Regional Supervision and Motion Blur Condition](https://mlsanity.com/paper/2409.19580/) (2024)
- [HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargeting](https://mlsanity.com/paper/2303.10941/) (2023)
- [Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses](https://mlsanity.com/paper/2406.09728/) (2024)
- [Towards Robust 3D Pose Transfer with Adversarial Learning](https://mlsanity.com/paper/2404.02242/) (2024)
- [FUSE: A Flow-based Mapping Between Shapes](https://mlsanity.com/paper/2511.13431/) (2025)
- [MAPConNet: Self-supervised 3D Pose Transfer with Mesh and Point Contrastive Learning](https://mlsanity.com/paper/2304.13819/) (2023)
- [SGMatch: Semantic-Guided Non-Rigid Shape Matching with Flow Regularization](https://mlsanity.com/paper/2603.12937/) (2026)
- [DI-Net : Decomposed Implicit Garment Transfer Network for Digital Clothed 3D Human](https://mlsanity.com/paper/2311.16818/) (2023)
- [ScanMove: Motion Prediction and Transfer for Unregistered Body Meshes](https://mlsanity.com/paper/2508.21095/) (2025)
- [MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer](https://mlsanity.com/paper/2511.18370/) (2025)
- [Hyper-Network Neural Functional Maps for Unsupervised Robust 3D Shape Matching](https://mlsanity.com/paper/2606.30131/) (2026)
- [DSFFNet: Dual-Side Feature Fusion Network for 3D Pose Transfer](https://mlsanity.com/paper/2305.14951/) (2023)
- [DiLO: Disentangled Latent Optimization for Learning Shape and Deformation in Grouped Deforming 3D Objects](https://mlsanity.com/paper/2511.06115/) (2025)
- [AnimaSpark: A Feed-Forward Method for Animating Arbitrary 3D Objects](https://mlsanity.com/paper/2606.10988/) (2026)

## Abstract (arXiv)

3D pose transfer is one of the most challenging 3D generation tasks. It aims to transfer the pose of a source mesh to a target mesh and keep the identity (e.g., body shape) of the target mesh. Some previous works require key point annotations to build reliable correspondence between the source and target meshes, while other methods do not consider any shape correspondence between sources and targets, which leads to limited generation quality. In this work, we propose a correspondence-refinement network to achieve the 3D pose transfer for both human and animal meshes. The correspondence between source and target meshes is first established by solving an optimal transport problem. Then, we warp the source mesh according to the dense correspondence and obtain a coarse warped mesh. The warped mesh will be better refined with our proposed Elastic Instance Normalization, which is a conditional normalization layer and can help to generate high-quality meshes. Extensive experimental results show that the proposed architecture can effectively transfer the poses from source to target meshes and produce better results with satisfied visual performance than state-of-the-art methods.
