# The Object at Hand: Automated Editing for Mixed Reality Video Guidance from Hand-Object Interactions

arXiv: https://arxiv.org/abs/2109.14744 · HTML: https://mlsanity.com/paper/2109.14744/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 31 references that are in the map.
- First posted on arXiv 29 Sep 2021.

## Builds on (most cited first, 16 of 16)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Identity Mappings in Deep Residual Networks](https://mlsanity.com/paper/1603.05027/) (2016)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Network In Network](https://mlsanity.com/paper/1312.4400/) (2013)
- [Temporal Convolutional Networks for Action Segmentation and Detection](https://mlsanity.com/paper/1611.05267/) (2016)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentation](https://mlsanity.com/paper/1903.01945/) (2019)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [Anticipative Video Transformer](https://mlsanity.com/paper/2106.02036/) (2021)
- [Video Summarization Using Deep Neural Networks: A Survey](https://mlsanity.com/paper/2101.06072/) (2021)
- [From Lifestyle Vlogs to Everyday Interactions](https://mlsanity.com/paper/1712.02310/) (2017)
- [Temporal Relational Modeling with Self-Supervision for Action Segmentation](https://mlsanity.com/paper/2012.07508/) (2020)
- [Automated capture and delivery of assistive task guidance with an eyewear computer: The GlaciAR system](https://mlsanity.com/paper/1701.02586/) (2016)

## Built on by (most cited first, 1 of 1)

- [Egocentric Human-Object Interaction Detection Exploiting Synthetic Data](https://mlsanity.com/paper/2204.07061/) (2022)

## Abstract (arXiv)

In this paper, we concern with the problem of how to automatically extract the steps that compose real-life hand activities. This is a key competence towards processing, monitoring and providing video guidance in Mixed Reality systems. We use egocentric vision to observe hand-object interactions in real-world tasks and automatically decompose a video into its constituent steps. Our approach combines hand-object interaction (HOI) detection, object similarity measurement and a finite state machine (FSM) representation to automatically edit videos into steps. We use a combination of Convolutional Neural Networks (CNNs) and the FSM to discover, edit cuts and merge segments while observing real hand activities. We evaluate quantitatively and qualitatively our algorithm on two datasets: the GTEAciteli2015delving, and a new dataset we introduce for Chinese Tea making. Results show our method is able to segment hand-object interaction videos into key step segments with high levels of precision.
