# FastMimic: Model-based Motion Imitation for Agile, Diverse and Generalizable Quadrupedal Locomotion

arXiv: https://arxiv.org/abs/2109.13362 · HTML: https://mlsanity.com/paper/2109.13362/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Sep 2021.

## Built on by (most cited first, 3 of 3)

- [Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications](https://mlsanity.com/paper/2607.00442/) (2026)
- [PALo: Learning Posture-Aware Locomotion for Quadruped Robots](https://mlsanity.com/paper/2503.04462/) (2025)
- [From LLM-Generated Specifications to Learned Quadruped Locomotion](https://mlsanity.com/paper/2609.07111/) (2026)

## Abstract (arXiv)

Robots operating in human environments need various skills, like slow and fast walking, turning, side-stepping, and many more. However, building robot controllers that can exhibit such a large range of behaviors is a challenging problem that requires tedious investigation for every task. We present a unified model-based control algorithm for imitating different animal gaits without expensive simulation training or real-world fine-tuning. Our method consists of stance and swing leg controllers using a centroidal dynamics model augmented with online adaptation techniques. We also develop a whole-body trajectory optimization procedure to fix the kinematic infeasibility of the reference animal motions. We demonstrate that our universal data-driven model-based controller can seamlessly imitate various motor skills, including trotting, pacing, turning, and side-stepping. It also shows better tracking capabilities in simulation and the real world against several baselines, including another model-based imitation controller and a learning-based motion imitation technique.
