# Every time I fire a conversational designer, the performance of the dialog system goes down

arXiv: https://arxiv.org/abs/2109.13029 · HTML: https://mlsanity.com/paper/2109.13029/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 31 references that are in the map.
- First posted on arXiv 27 Sep 2021.

## Builds on (most cited first, 20 of 20)

- [MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling](https://mlsanity.com/paper/1810.00278/) (2018)
- [A Network-based End-to-End Trainable Task-oriented Dialogue System](https://mlsanity.com/paper/1604.04562/) (2016)
- [Learning Explanatory Rules from Noisy Data](https://mlsanity.com/paper/1711.04574/) (2017)
- [Building End-To-End Dialogue Systems Using Generative Hierarchical Neural Network Models](https://mlsanity.com/paper/1507.04808/) (2015)
- [Harnessing Deep Neural Networks with Logic Rules](https://mlsanity.com/paper/1603.06318/) (2016)
- [Survey on Evaluation Methods for Dialogue Systems](https://mlsanity.com/paper/1905.04071/) (2019)
- [Learning End-to-End Goal-Oriented Dialog](https://mlsanity.com/paper/1605.07683/) (2016)
- [Analyzing Differentiable Fuzzy Logic Operators](https://mlsanity.com/paper/2002.06100/) (2020)
- [Task-Oriented Dialog Systems that Consider Multiple Appropriate Responses under the Same Context](https://mlsanity.com/paper/1911.10484/) (2019)
- [Learning from Task Descriptions](https://mlsanity.com/paper/2011.08115/) (2020)
- [A Hierarchical Recurrent Encoder-Decoder For Generative Context-Aware Query Suggestion](https://mlsanity.com/paper/1507.02221/) (2015)
- [A User Simulator for Task-Completion Dialogues](https://mlsanity.com/paper/1612.05688/) (2016)
- [Training Neural Response Selection for Task-Oriented Dialogue Systems](https://mlsanity.com/paper/1906.01543/) (2019)
- [How to Build User Simulators to Train RL-based Dialog Systems](https://mlsanity.com/paper/1909.01388/) (2019)
- [Hybrid Code Networks: practical and efficient end-to-end dialog control with supervised and reinforcement learning](https://mlsanity.com/paper/1702.03274/) (2017)
- [Towards End-to-End Learning for Dialog State Tracking and Management using Deep Reinforcement Learning](https://mlsanity.com/paper/1606.02560/) (2016)
- [ConvLab: Multi-Domain End-to-End Dialog System Platform](https://mlsanity.com/paper/1904.08637/) (2019)
- [Iterative Policy Learning in End-to-End Trainable Task-Oriented Neural Dialog Models](https://mlsanity.com/paper/1709.06136/) (2017)
- [Zero-shot Multi-Domain Dialog State Tracking Using Descriptive Rules](https://mlsanity.com/paper/2009.13275/) (2020)
- [Resource Constrained Dialog Policy Learning via Differentiable Inductive Logic Programming](https://mlsanity.com/paper/2011.05457/) (2020)

## Abstract (arXiv)

Incorporating explicit domain knowledge into neural-based task-oriented dialogue systems is an effective way to reduce the need of large sets of annotated dialogues. In this paper, we investigate how the use of explicit domain knowledge of conversational designers affects the performance of neural-based dialogue systems. To support this investigation, we propose the Conversational-Logic-Injection-in-Neural-Network system (CLINN) where explicit knowledge is coded in semi-logical rules. By using CLINN, we evaluated semi-logical rules produced by a team of differently skilled conversational designers. We experimented with the Restaurant topic of the MultiWOZ dataset. Results show that external knowledge is extremely important for reducing the need of annotated examples for conversational systems. In fact, rules from conversational designers used in CLINN significantly outperform a state-of-the-art neural-based dialogue system.
