# Anytime Game-Theoretic Planning with Active Reasoning About Humans' Latent States for Human-Centered Robots

arXiv: https://arxiv.org/abs/2109.12490 · HTML: https://mlsanity.com/paper/2109.12490/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Sep 2021.

## Built on by (most cited first, 5 of 5)

- [The Safety Filter: A Unified View of Safety-Critical Control in Autonomous Systems](https://mlsanity.com/paper/2309.05837/) (2023)
- [Active Uncertainty Reduction for Safe and Efficient Interaction Planning: A Shielding-Aware Dual Control Approach](https://mlsanity.com/paper/2302.00171/) (2023)
- [Active Uncertainty Reduction for Human-Robot Interaction: An Implicit Dual Control Approach](https://mlsanity.com/paper/2202.07720/) (2022)
- [Predictive Planner for Autonomous Driving with Consistency Models](https://mlsanity.com/paper/2502.08033/) (2025)
- [Towards Scalable & Efficient Interaction-Aware Planning in Autonomous Vehicles using Knowledge Distillation](https://mlsanity.com/paper/2404.01746/) (2024)

## Abstract (arXiv)

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative reasoning models, a partially observable Markov decision process, and chance-constrained Monte-Carlo belief tree search for robot behavioral planning. Our planner enables a robot to safely and actively reason about its human partner's latent cognitive states (bounded intelligence and irrationality) in real-time to maximize its utility better. We validate our approach in an autonomous driving domain where our behavioral planner and a low-level motion controller hierarchically control an autonomous car to negotiate traffic merges. Simulations and user studies are conducted to show our planner's effectiveness.
