# Motivating Learners in Multi-Orchestrator Mobile Edge Learning: A Stackelberg Game Approach

arXiv: https://arxiv.org/abs/2109.12409 · HTML: https://mlsanity.com/paper/2109.12409/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 22 references that are in the map.
- First posted on arXiv 25 Sep 2021.

## Builds on (most cited first, 10 of 10)

- [Communication-Efficient Learning of Deep Networks from Decentralized Data](https://mlsanity.com/paper/1602.05629/) (2016)
- [FMore: An Incentive Scheme of Multi-dimensional Auction for Federated Learning in MEC](https://mlsanity.com/paper/2002.09699/) (2020)
- [Motivating Workers in Federated Learning: A Stackelberg Game Perspective](https://mlsanity.com/paper/1908.03092/) (2019)
- [An Incentive Mechanism for Federated Learning in Wireless Cellular network: An Auction Approach](https://mlsanity.com/paper/2009.10269/) (2020)
- [Distributed Deep Learning Model for Intelligent Video Surveillance Systems with Edge Computing](https://mlsanity.com/paper/1904.06400/) (2019)
- [Communicate to Learn at the Edge](https://mlsanity.com/paper/2009.13269/) (2020)
- [D2D-Enabled Data Sharing for Distributed Machine Learning at Wireless Network Edge](https://mlsanity.com/paper/2001.11342/) (2020)
- [Adaptive Task Allocation for Mobile Edge Learning](https://mlsanity.com/paper/1811.03748/) (2018)
- [Task Allocation for Asynchronous Mobile Edge Learning with Delay and Energy Constraints](https://mlsanity.com/paper/2012.00143/) (2020)
- [Energy-Efficient Multi-Orchestrator Mobile Edge Learning](https://mlsanity.com/paper/2109.00757/) (2021)

## Built on by (most cited first, 1 of 1)

- [A Blockchain-based Reliable Federated Meta-learning for Metaverse: A Dual Game Framework](https://mlsanity.com/paper/2408.03694/) (2024)

## Abstract (arXiv)

Mobile Edge Learning (MEL) is a learning paradigm that enables distributed training of Machine Learning models over heterogeneous edge devices (e.g., IoT devices). Multi-orchestrator MEL refers to the coexistence of multiple learning tasks with different datasets, each of which being governed by an orchestrator to facilitate the distributed training process. In MEL, the training performance deteriorates without the availability of sufficient training data or computing resources. Therefore, it is crucial to motivate edge devices to become learners and offer their computing resources, and either offer their private data or receive the needed data from the orchestrator and participate in the training process of a learning task. In this work, we propose an incentive mechanism, where we formulate the orchestrators-learners interactions as a 2-round Stackelberg game to motivate the participation of the learners. In the first round, the learners decide which learning task to get engaged in, and then in the second round, the training parameters and the amount of data for training in case of participation such that their utility is maximized. We then study the training round analytically and derive the learners' optimal strategy. Finally, numerical experiments have been conducted to evaluate the performance of the proposed incentive mechanism.
