# The f-Divergence Reinforcement Learning Framework

arXiv: https://arxiv.org/abs/2109.11867 · HTML: https://mlsanity.com/paper/2109.11867/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 36 references that are in the map.
- First posted on arXiv 24 Sep 2021.

## Builds on (most cited first, 21 of 21)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [DualDICE: Behavior-Agnostic Estimation of Discounted Stationary Distribution Corrections](https://mlsanity.com/paper/1906.04733/) (2019)
- [Breaking the Curse of Horizon: Infinite-Horizon Off-Policy Estimation](https://mlsanity.com/paper/1810.12429/) (2018)
- [AlgaeDICE: Policy Gradient from Arbitrary Experience](https://mlsanity.com/paper/1912.02074/) (2019)
- [Soft Actor-Critic for Discrete Action Settings](https://mlsanity.com/paper/1910.07207/) (2019)
- [Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Critics](https://mlsanity.com/paper/2005.04269/) (2020)
- [GenDICE: Generalized Offline Estimation of Stationary Values](https://mlsanity.com/paper/2002.09072/) (2020)
- [Reinforcement Learning via Fenchel-Rockafellar Duality](https://mlsanity.com/paper/2001.01866/) (2020)
- [Off-Policy Evaluation via the Regularized Lagrangian](https://mlsanity.com/paper/2007.03438/) (2020)
- [CoinDICE: Off-Policy Confidence Interval Estimation](https://mlsanity.com/paper/2010.11652/) (2020)

## Built on by (most cited first, 3 of 3)

- [GAN Inversion for Image Editing via Unsupervised Domain Adaptation](https://mlsanity.com/paper/2211.12123/) (2022)
- [Robust Risk-Sensitive Reinforcement Learning with Conditional Value-at-Risk](https://mlsanity.com/paper/2405.01718/) (2024)
- [A Regret Minimization Framework on Preference Learning in Large Language Models](https://mlsanity.com/paper/2606.09124/) (2026)

## Abstract (arXiv)

The framework of deep reinforcement learning (DRL) provides a powerful and widely applicable mathematical formalization for sequential decision-making. This paper present a novel DRL framework, termed f-Divergence Reinforcement Learning (FRL). In FRL, the policy evaluation and policy improvement phases are simultaneously performed by minimizing the f-divergence between the learning policy and sampling policy, which is distinct from conventional DRL algorithms that aim to maximize the expected cumulative rewards. We theoretically prove that minimizing such f-divergence can make the learning policy converge to the optimal policy. Besides, we convert the process of training agents in FRL framework to a saddle-point optimization problem with a specific f function through Fenchel conjugate, which forms new methods for policy evaluation and policy improvement. Through mathematical proofs and empirical evaluation, we demonstrate that the FRL framework has two advantages: (1) policy evaluation and policy improvement processes are performed simultaneously and (2) the issues of overestimating value function are naturally alleviated. To evaluate the effectiveness of the FRL framework, we conduct experiments on Atari 2600 video games and show that agents trained in the FRL framework match or surpass the baseline DRL algorithms.
