# A 3D Mesh-based Lifting-and-Projection Network for Human Pose Transfer

arXiv: https://arxiv.org/abs/2109.11719 · HTML: https://mlsanity.com/paper/2109.11719/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 65 references that are in the map.
- First posted on arXiv 24 Sep 2021.

## Builds on (most cited first, 30 of 52)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Rich feature hierarchies for accurate object detection and semantic segmentation](https://mlsanity.com/paper/1311.2524/) (2013)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [SphereFace: Deep Hypersphere Embedding for Face Recognition](https://mlsanity.com/paper/1704.08063/) (2017)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [SEAN: Image Synthesis with Semantic Region-Adaptive Normalization](https://mlsanity.com/paper/1911.12861/) (2019)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [A Note on the Inception Score](https://mlsanity.com/paper/1801.01973/) (2018)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [Image-Image Domain Adaptation with Preserved Self-Similarity and Domain-Dissimilarity for Person Re-identification](https://mlsanity.com/paper/1711.07027/) (2017)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [Cross-domain Correspondence Learning for Exemplar-based Image Translation](https://mlsanity.com/paper/2004.05571/) (2020)
- [DwNet: Dense warp-based network for pose-guided human video generation](https://mlsanity.com/paper/1910.09139/) (2019)
- [Look into Person: Self-supervised Structure-sensitive Learning and A New Benchmark for Human Parsing](https://mlsanity.com/paper/1703.05446/) (2017)
- [Dense Intrinsic Appearance Flow for Human Pose Transfer](https://mlsanity.com/paper/1903.11326/) (2019)

## Built on by (most cited first, 2 of 2)

- [Graph Filters for Signal Processing and Machine Learning on Graphs](https://mlsanity.com/paper/2211.08854/) (2022)
- [One-shot Human Motion Transfer via Occlusion-Robust Flow Prediction and Neural Texturing](https://mlsanity.com/paper/2412.06174/) (2024)

## Abstract (arXiv)

Human pose transfer has typically been modeled as a 2D image-to-image translation problem. This formulation ignores the human body shape prior in 3D space and inevitably causes implausible artifacts, especially when facing occlusion. To address this issue, we propose a lifting-and-projection framework to perform pose transfer in the 3D mesh space. The core of our framework is a foreground generation module, that consists of two novel networks: a lifting-and-projection network (LPNet) and an appearance detail compensating network (ADCNet). To leverage the human body shape prior, LPNet exploits the topological information of the body mesh to learn an expressive visual representation for the target person in the 3D mesh space. To preserve texture details, ADCNet is further introduced to enhance the feature produced by LPNet with the source foreground image. Such design of the foreground generation module enables the model to better handle difficult cases such as those with occlusions. Experiments on the iPER and Fashion datasets empirically demonstrate that the proposed lifting-and-projection framework is effective and outperforms the existing image-to-image-based and mesh-based methods on human pose transfer task in both self-transfer and cross-transfer settings.
