# On Bonus-Based Exploration Methods in the Arcade Learning Environment

arXiv: https://arxiv.org/abs/2109.11052 · HTML: https://mlsanity.com/paper/2109.11052/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 30 references that are in the map.
- First posted on arXiv 22 Sep 2021.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Pixel Recurrent Neural Networks](https://mlsanity.com/paper/1601.06759/) (2016)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Behaviour Suite for Reinforcement Learning](https://mlsanity.com/paper/1908.03568/) (2019)
- [Dopamine: A Research Framework for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.06110/) (2018)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [Observe and Look Further: Achieving Consistent Performance on Atari](https://mlsanity.com/paper/1805.11593/) (2018)

## Built on by (most cited first, 30 of 37)

- [Motif: Intrinsic Motivation from Artificial Intelligence Feedback](https://mlsanity.com/paper/2310.00166/) (2023)
- [Small batch deep reinforcement learning](https://mlsanity.com/paper/2310.03882/) (2023)
- [On the Importance of Exploration for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2306.05483/) (2023)
- [Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlo](https://mlsanity.com/paper/2305.18246/) (2023)
- [Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning](https://mlsanity.com/paper/2306.03186/) (2023)
- [Contrastive UCB: Provably Efficient Contrastive Self-Supervised Learning in Online Reinforcement Learning](https://mlsanity.com/paper/2207.14800/) (2022)
- [Multi-Stage Episodic Control for Strategic Exploration in Text Games](https://mlsanity.com/paper/2201.01251/) (2022)
- [Dynamic Bottleneck for Robust Self-Supervised Exploration](https://mlsanity.com/paper/2110.10735/) (2021)
- [TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play](https://mlsanity.com/paper/2302.07515/) (2023)
- [TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations](https://mlsanity.com/paper/2110.04507/) (2021)
- [The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks](https://mlsanity.com/paper/2506.03404/) (2025)
- [More Efficient Randomized Exploration for Reinforcement Learning via Approximate Sampling](https://mlsanity.com/paper/2406.12241/) (2024)
- [Fast and Data-Efficient Training of Rainbow: an Experimental Study on Atari](https://mlsanity.com/paper/2111.10247/) (2021)
- [RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning](https://mlsanity.com/paper/2405.19548/) (2024)
- [An Evaluation Study of Intrinsic Motivation Techniques applied to Reinforcement Learning over Hard Exploration Environments](https://mlsanity.com/paper/2205.11184/) (2022)
- [Intrinsic Language-Guided Exploration for Complex Long-Horizon Robotic Manipulation Tasks](https://mlsanity.com/paper/2309.16347/) (2023)
- [The impact of intrinsic rewards on exploration in Reinforcement Learning](https://mlsanity.com/paper/2501.11533/) (2025)
- [Cell-Free Latent Go-Explore](https://mlsanity.com/paper/2208.14928/) (2022)
- [CALE: Continuous Arcade Learning Environment](https://mlsanity.com/paper/2410.23810/) (2024)
- [Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying](https://mlsanity.com/paper/2606.00151/) (2026)
- [BAMDP Shaping: a Unified Framework for Intrinsic Motivation and Reward Shaping](https://mlsanity.com/paper/2409.05358/) (2024)
- [β-DQN: Improving Deep Q-Learning By Evolving the Behavior](https://mlsanity.com/paper/2501.00913/) (2025)
- [Preventing Learning Stagnation in PPO by Scaling to 1 Million Parallel Environments](https://mlsanity.com/paper/2603.06009/) (2026)
- [Off-Policy Evaluation for Action-Dependent Non-Stationary Environments](https://mlsanity.com/paper/2301.10330/) (2023)
- [Scaling Goal-based Exploration via Pruning Proto-goals](https://mlsanity.com/paper/2302.04693/) (2023)
- [Syllabus: Portable Curricula for Reinforcement Learning Agents](https://mlsanity.com/paper/2411.11318/) (2024)
- [Learning to Explore in Diverse Reward Settings via Temporal-Difference-Error Maximization](https://mlsanity.com/paper/2506.13345/) (2025)
- [When LLM Reward Design Fails: Diagnostic-Driven Refinement for Sparse Structured RL](https://mlsanity.com/paper/2605.28918/) (2026)
- [Toward Risk-based Optimistic Exploration for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.01768/) (2023)
- [Exploration by Random Distribution Distillation](https://mlsanity.com/paper/2505.11044/) (2025)

## Abstract (arXiv)

Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based exploration methods, which explore by augmenting the environment reward, have reached above-human average performance on such domains. In this paper we reassess popular bonus-based exploration methods within a common evaluation framework. We combine Rainbow (Hessel et al., 2018) with different exploration bonuses and evaluate its performance on Montezuma's Revenge, Bellemare et al.'s set of hard of exploration games with sparse rewards, and the whole Atari 2600 suite. We find that while exploration bonuses lead to higher score on Montezuma's Revenge they do not provide meaningful gains over the simpler ε-greedy scheme. In fact, we find that methods that perform best on that game often underperform ε-greedy on easy exploration Atari 2600 games. We find that our conclusions remain valid even when hyperparameters are tuned for these easy-exploration games. Finally, we find that none of the methods surveyed benefit from additional training samples (1 billion frames, versus Rainbow's 200 million) on Bellemare et al.'s hard exploration games. Our results suggest that recent gains in Montezuma's Revenge may be better attributed to architecture change, rather than better exploration schemes; and that the real pace of progress in exploration research for Atari 2600 games may have been obfuscated by good results on a single domain.
