# Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays

arXiv: https://arxiv.org/abs/2109.10607 · HTML: https://mlsanity.com/paper/2109.10607/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Sep 2021.

## Built on by (most cited first, 2 of 2)

- [Collaboration in Immersive Environments: Challenges and Solutions](https://mlsanity.com/paper/2311.00689/) (2023)
- [Impact of Hand Impairment and Occlusions on Hand Pose Estimation Accuracy in Augmented Reality Applications](https://mlsanity.com/paper/2606.17427/) (2026)

## Abstract (arXiv)

An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy of off-the-shelf VR and AR HMDs when used for touch-based tasks such as pointing or drawing. Specifically, we report on the finger tracking accuracy of the VR head-mounted displays Oculus Quest, Vive Pro and the Leap Motion controller, when attached to a VR HMD, as well as the finger tracking accuracy of the AR head-mounted displays Microsoft HoloLens 2 and Magic Leap. We present the results of two experiments in which we compare the accuracy for absolute and relative pointing tasks using both human participants and a robot. The results suggest that HTC Vive has a lower spatial accuracy than the Oculus Quest and Leap Motion and that the Microsoft HoloLens 2 provides higher spatial accuracy than Magic Leap One. These findings can serve as decision support for researchers and practitioners in choosing which systems to use in the future.
