# Long-Term Exploration in Persistent MDPs

arXiv: https://arxiv.org/abs/2109.10173 · HTML: https://mlsanity.com/paper/2109.10173/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 21 references that are in the map.
- First posted on arXiv 21 Sep 2021.

## Builds on (most cited first, 13 of 13)

- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [Exploration via Hindsight Goal Generation](https://mlsanity.com/paper/1906.04279/) (2019)
- [Continual Learning of Control Primitives: Skill Discovery via Reset-Games](https://mlsanity.com/paper/2011.05286/) (2020)

## Built on by (most cited first, 2 of 2)

- [Collaborative Training of Heterogeneous Reinforcement Learning Agents in Environments with Sparse Rewards: What and When to Share?](https://mlsanity.com/paper/2202.12174/) (2022)
- [Intrinsic Motivation in Model-based Reinforcement Learning: A Brief Review](https://mlsanity.com/paper/2301.10067/) (2023)

## Abstract (arXiv)

Exploration is an essential part of reinforcement learning, which restricts the quality of learned policy. Hard-exploration environments are defined by huge state space and sparse rewards. In such conditions, an exhaustive exploration of the environment is often impossible, and the successful training of an agent requires a lot of interaction steps. In this paper, we propose an exploration method called Rollback-Explore (RbExplore), which utilizes the concept of the persistent Markov decision process, in which agents during training can roll back to visited states. We test our algorithm in the hard-exploration Prince of Persia game, without rewards and domain knowledge. At all used levels of the game, our agent outperforms or shows comparable results with state-of-the-art curiosity methods with knowledge-based intrinsic motivation: ICM and RND. An implementation of RbExplore can be found at https://github.com/cds-mipt/RbExplore.
