# Reinforcement Learning for Finite-Horizon Restless Multi-Armed Multi-Action Bandits

arXiv: https://arxiv.org/abs/2109.09855 · HTML: https://mlsanity.com/paper/2109.09855/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 52 references that are in the map.
- First posted on arXiv 20 Sep 2021.

## Builds on (most cited first, 13 of 13)

- [Exploration-Exploitation in Constrained MDPs](https://mlsanity.com/paper/2003.02189/) (2020)
- [Online Convex Optimization in Adversarial Markov Decision Processes](https://mlsanity.com/paper/1905.07773/) (2019)
- [Regret Bounds for Thompson Sampling in Episodic Restless Bandit Problems](https://mlsanity.com/paper/1905.12673/) (2019)
- [A Sample-Efficient Algorithm for Episodic Finite-Horizon MDP with Constraints](https://mlsanity.com/paper/2009.11348/) (2020)
- [Learning with Safety Constraints: Sample Complexity of Reinforcement Learning for Constrained MDPs](https://mlsanity.com/paper/2008.00311/) (2020)
- [Restless-UCB, an Efficient and Low-complexity Algorithm for Online Restless Bandits](https://mlsanity.com/paper/2011.02664/) (2020)
- [An Asymptotically Optimal Index Policy for Finite-Horizon Restless Bandits](https://mlsanity.com/paper/1707.00205/) (2017)
- [Restless Bandits with Many Arms: Beating the Central Limit Theorem](https://mlsanity.com/paper/2107.11911/) (2021)
- [Deadline Scheduling as Restless Bandits](https://mlsanity.com/paper/1610.00399/) (2016)
- [Thompson Sampling in Non-Episodic Restless Bandits](https://mlsanity.com/paper/1910.05654/) (2019)
- [Reward Biased Maximum Likelihood Estimation for Reinforcement Learning](https://mlsanity.com/paper/2011.07738/) (2020)
- [Learning Augmented Index Policy for Optimal Service Placement at the Network Edge](https://mlsanity.com/paper/2101.03641/) (2021)
- [Optimizing Quality of Experience of Dynamic Video Streaming over Fading Wireless Networks](https://mlsanity.com/paper/1509.05317/) (2015)

## Abstract (arXiv)

We study a finite-horizon restless multi-armed bandit problem with multiple actions, dubbed R(MA)^2B. The state of each arm evolves according to a controlled Markov decision process (MDP), and the reward of pulling an arm depends on both the current state of the corresponding MDP and the action taken. The goal is to sequentially choose actions for arms so as to maximize the expected value of the cumulative rewards collected. Since finding the optimal policy is typically intractable, we propose a computationally appealing index policy which we call Occupancy-Measured-Reward Index Policy. Our policy is well-defined even if the underlying MDPs are not indexable. We prove that it is asymptotically optimal when the activation budget and number of arms are scaled up, while keeping their ratio as a constant. For the case when the system parameters are unknown, we develop a learning algorithm. Our learning algorithm uses the principle of optimism in the face of uncertainty and further uses a generative model in order to fully exploit the structure of Occupancy-Measured-Reward Index Policy. We call it the R(MA)^2B-UCB algorithm. As compared with the existing algorithms, R(MA)^2B-UCB performs close to an offline optimum policy, and also achieves a sub-linear regret with a low computational complexity. Experimental results show that R(MA)^2B-UCB outperforms the existing algorithms in both regret and run time.
