# Landmark Policy Optimization for Object Navigation Task

arXiv: https://arxiv.org/abs/2109.09512 · HTML: https://mlsanity.com/paper/2109.09512/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 26 references that are in the map.
- First posted on arXiv 17 Sep 2021.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Joint 2D-3D-Semantic Data for Indoor Scene Understanding](https://mlsanity.com/paper/1702.01105/) (2017)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments](https://mlsanity.com/paper/1712.03931/) (2017)
- [Large Batch Simulation for Deep Reinforcement Learning](https://mlsanity.com/paper/2103.07013/) (2021)
- [Learning Your Way Without Map or Compass: Panoramic Target Driven Visual Navigation](https://mlsanity.com/paper/1909.09295/) (2019)
- [How to Train PointGoal Navigation Agents on a (Sample and Compute) Budget](https://mlsanity.com/paper/2012.06117/) (2020)
- [Real-time Vision-based Depth Reconstruction with NVidia Jetson](https://mlsanity.com/paper/1907.07210/) (2019)

## Abstract (arXiv)

This work studies object goal navigation task, which involves navigating to the closest object related to the given semantic category in unseen environments. Recent works have shown significant achievements both in the end-to-end Reinforcement Learning approach and modular systems, but need a big step forward to be robust and optimal. We propose a hierarchical method that incorporates standard task formulation and additional area knowledge as landmarks, with a way to extract these landmarks. In a hierarchy, a low level consists of separately trained algorithms to the most intuitive skills, and a high level decides which skill is needed at this moment. With all proposed solutions, we achieve a 0.75 success rate in a realistic Habitat simulator. After a small stage of additional model training in a reconstructed virtual area at a simulator, we successfully confirmed our results in a real-world case.
