# Automatic Generation of Board Game Manuals

arXiv: https://arxiv.org/abs/2109.09507 · HTML: https://mlsanity.com/paper/2109.09507/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 22 references that are in the map.
- First posted on arXiv 20 Sep 2021.

## Builds on (most cited first, 9 of 9)

- [General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms](https://mlsanity.com/paper/1802.10363/) (2018)
- [Ludii -- The Ludemic General Game System](https://mlsanity.com/paper/1905.05013/) (2019)
- [Inductive general game playing](https://mlsanity.com/paper/1906.09627/) (2019)
- [Generating Levels That Teach Mechanics](https://mlsanity.com/paper/1807.06734/) (2018)
- [Modern Techniques for Ancient Games](https://mlsanity.com/paper/2101.10066/) (2020)
- [General Game Heuristic Prediction Based on Ludeme Descriptions](https://mlsanity.com/paper/2105.12846/) (2021)
- [AtDelfi: Automatically Designing Legible, Full Instructions For Games](https://mlsanity.com/paper/1807.04375/) (2018)
- [Strategic Features for General Games](https://mlsanity.com/paper/2101.00843/) (2021)
- [Ludii Game Logic Guide](https://mlsanity.com/paper/2101.02120/) (2021)

## Built on by (most cited first, 2 of 2)

- [Grammar-based Game Description Generation using Large Language Models](https://mlsanity.com/paper/2407.17404/) (2024)
- [Grammar and Gameplay-aligned RL for Game Description Generation with LLMs](https://mlsanity.com/paper/2503.15783/) (2025)

## Abstract (arXiv)

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game descriptions, move visualisation, highlighting winning moves, strategy explanation, among others. These aspects are then combined to create a full manual for any given game. This manual is intended to provide a more intuitive explanation of a game's rules and mechanics, particularly for players who are less familiar with the Ludii game description language and grammar.
