# LODE: Deep Local Deblurring and A New Benchmark

arXiv: https://arxiv.org/abs/2109.09149 · HTML: https://mlsanity.com/paper/2109.09149/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 36 references that are in the map.
- First posted on arXiv 19 Sep 2021.

## Builds on (most cited first, 16 of 16)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [V-Net: Fully Convolutional Neural Networks for Volumetric Medical Image Segmentation](https://mlsanity.com/paper/1606.04797/) (2016)
- [Deformable Convolutional Networks](https://mlsanity.com/paper/1703.06211/) (2017)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks](https://mlsanity.com/paper/1711.07064/) (2017)
- [DeblurGAN-v2: Deblurring (Orders-of-Magnitude) Faster and Better](https://mlsanity.com/paper/1908.03826/) (2019)
- [Scale-recurrent Network for Deep Image Deblurring](https://mlsanity.com/paper/1802.01770/) (2018)
- [Deep Stacked Hierarchical Multi-patch Network for Image Deblurring](https://mlsanity.com/paper/1904.03468/) (2019)
- [Deblurring by Realistic Blurring](https://mlsanity.com/paper/2004.01860/) (2020)
- [Learning a Convolutional Neural Network for Non-uniform Motion Blur Removal](https://mlsanity.com/paper/1503.00593/) (2015)
- [Spatially-Attentive Patch-Hierarchical Network for Adaptive Motion Deblurring](https://mlsanity.com/paper/2004.05343/) (2020)
- [Deep Plug-and-Play Super-Resolution for Arbitrary Blur Kernels](https://mlsanity.com/paper/1903.12529/) (2019)
- [From Motion Blur to Motion Flow: a Deep Learning Solution for Removing Heterogeneous Motion Blur](https://mlsanity.com/paper/1612.02583/) (2016)
- [A Neural Approach to Blind Motion Deblurring](https://mlsanity.com/paper/1603.04771/) (2016)
- [Unsupervised Domain-Specific Deblurring via Disentangled Representations](https://mlsanity.com/paper/1903.01594/) (2019)
- [Deblurring using Analysis-Synthesis Networks Pair](https://mlsanity.com/paper/2004.02956/) (2020)

## Built on by (most cited first, 3 of 3)

- [Real-World Deep Local Motion Deblurring](https://mlsanity.com/paper/2204.08179/) (2022)
- [HEIE: MLLM-Based Hierarchical Explainable AIGC Image Implausibility Evaluator](https://mlsanity.com/paper/2411.17261/) (2024)
- [CrossZoom: Simultaneously Motion Deblurring and Event Super-Resolving](https://mlsanity.com/paper/2309.16949/) (2023)

## Abstract (arXiv)

While recent deep deblurring algorithms have achieved remarkable progress, most existing methods focus on the global deblurring problem, where the image blur mostly arises from severe camera shake. We argue that the local blur, which is mostly derived from moving objects with a relatively static background, is prevalent but remains under-explored. In this paper, we first lay the data foundation for local deblurring by constructing, for the first time, a LOcal-DEblur (LODE) dataset consisting of 3,700 real-world captured locally blurred images and their corresponding ground-truth. Then, we propose a novel framework, termed BLur-Aware DEblurring network (BladeNet), which contains three components: the Local Blur Synthesis module generates locally blurred training pairs, the Local Blur Perception module automatically captures the locally blurred region and the Blur-guided Spatial Attention module guides the deblurring network with spatial attention. This framework is flexible such that it can be combined with many existing SotA algorithms. We carry out extensive experiments on REDS and LODE datasets showing that BladeNet improves PSNR by 2.5dB over SotAs for local deblurring while keeping comparable performance for global deblurring. We will publish the dataset and codes.
