# Interpretable Local Tree Surrogate Policies

arXiv: https://arxiv.org/abs/2109.08180 · HTML: https://mlsanity.com/paper/2109.08180/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 23 references that are in the map.
- First posted on arXiv 16 Sep 2021.

## Builds on (most cited first, 12 of 12)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- ["Why Should I Trust You?": Explaining the Predictions of Any Classifier](https://mlsanity.com/paper/1602.04938/) (2016)
- [Explanation in Artificial Intelligence: Insights from the Social Sciences](https://mlsanity.com/paper/1706.07269/) (2017)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [The Mythos of Model Interpretability](https://mlsanity.com/paper/1606.03490/) (2016)
- [Algorithms for Verifying Deep Neural Networks](https://mlsanity.com/paper/1903.06758/) (2019)
- [Programmatically Interpretable Reinforcement Learning](https://mlsanity.com/paper/1804.02477/) (2018)
- [Explainable Reinforcement Learning Through a Causal Lens](https://mlsanity.com/paper/1905.10958/) (2019)
- [Explainable Reinforcement Learning: A Survey](https://mlsanity.com/paper/2005.06247/) (2020)
- [Toward Interpretable Deep Reinforcement Learning with Linear Model U-Trees](https://mlsanity.com/paper/1807.05887/) (2018)
- [OVERT: An Algorithm for Safety Verification of Neural Network Control Policies for Nonlinear Systems](https://mlsanity.com/paper/2108.01220/) (2021)
- [Measurable Monte Carlo Search Error Bounds](https://mlsanity.com/paper/2106.04715/) (2021)

## Abstract (arXiv)

High-dimensional policies, such as those represented by neural networks, cannot be reasonably interpreted by humans. This lack of interpretability reduces the trust users have in policy behavior, limiting their use to low-impact tasks such as video games. Unfortunately, many methods rely on neural network representations for effective learning. In this work, we propose a method to build predictable policy trees as surrogates for policies such as neural networks. The policy trees are easily human interpretable and provide quantitative predictions of future behavior. We demonstrate the performance of this approach on several simulated tasks.
