# ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations

arXiv: https://arxiv.org/abs/2109.07991 · HTML: https://mlsanity.com/paper/2109.07991/

## Key facts

- Cited by 68 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 60 references that are in the map.
- First posted on arXiv 16 Sep 2021.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich Tasks](https://mlsanity.com/paper/1810.10191/) (2018)
- [More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touch](https://mlsanity.com/paper/1805.11085/) (2018)
- [Object-Centric Neural Scene Rendering](https://mlsanity.com/paper/2012.08503/) (2020)
- [The Feeling of Success: Does Touch Sensing Help Predict Grasp Outcomes?](https://mlsanity.com/paper/1710.05512/) (2017)
- [TACTO: A Fast, Flexible, and Open-source Simulator for High-Resolution Vision-based Tactile Sensors](https://mlsanity.com/paper/2012.08456/) (2020)
- [Learning Physical Graph Representations from Visual Scenes](https://mlsanity.com/paper/2006.12373/) (2020)
- [3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2007.03778/) (2020)
- [The Curious Robot: Learning Visual Representations via Physical Interactions](https://mlsanity.com/paper/1604.01360/) (2016)
- [OmniTact: A Multi-Directional High Resolution Touch Sensor](https://mlsanity.com/paper/2003.06965/) (2020)
- [Stochastic Prediction of Multi-Agent Interactions from Partial Observations](https://mlsanity.com/paper/1902.09641/) (2019)
- [Swoosh! Rattle! Thump! -- Actions that Sound](https://mlsanity.com/paper/2007.01851/) (2020)

## Built on by (most cited first, 30 of 68)

- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation](https://mlsanity.com/paper/2112.05124/) (2021)
- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [Binding Touch to Everything: Learning Unified Multimodal Tactile Representations](https://mlsanity.com/paper/2401.18084/) (2024)
- [Physics-Informed Machine Learning: A Survey on Problems, Methods and Applications](https://mlsanity.com/paper/2211.08064/) (2022)
- [Touch and Go: Learning from Human-Collected Vision and Touch](https://mlsanity.com/paper/2211.12498/) (2022)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [A Touch, Vision, and Language Dataset for Multimodal Alignment](https://mlsanity.com/paper/2402.13232/) (2024)
- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [SE(3)-Equivariant Relational Rearrangement with Neural Descriptor Fields](https://mlsanity.com/paper/2211.09786/) (2022)
- [AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors](https://mlsanity.com/paper/2502.12191/) (2025)
- [Differentiable Physics Simulation of Dynamics-Augmented Neural Objects](https://mlsanity.com/paper/2210.09420/) (2022)
- [The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objects](https://mlsanity.com/paper/2306.00956/) (2023)
- [MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World](https://mlsanity.com/paper/2401.08577/) (2024)
- [A Survey of Embodied Learning for Object-Centric Robotic Manipulation](https://mlsanity.com/paper/2408.11537/) (2024)
- [A survey of synthetic data augmentation methods in computer vision](https://mlsanity.com/paper/2403.10075/) (2024)
- [Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset](https://mlsanity.com/paper/2504.08541/) (2025)
- [Generating Visual Scenes from Touch](https://mlsanity.com/paper/2309.15117/) (2023)
- [Tactile-Augmented Radiance Fields](https://mlsanity.com/paper/2405.04534/) (2024)
- [Play it by Ear: Learning Skills amidst Occlusion through Audio-Visual Imitation Learning](https://mlsanity.com/paper/2205.14850/) (2022)
- [Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2408.01366/) (2024)
- [PACS: A Dataset for Physical Audiovisual CommonSense Reasoning](https://mlsanity.com/paper/2203.11130/) (2022)
- [Large language models for artificial general intelligence (AGI): A survey of foundational principles and approaches](https://mlsanity.com/paper/2501.03151/) (2025)
- [Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Composition](https://mlsanity.com/paper/2303.06138/) (2023)
- [Scene-Driven Multimodal Knowledge Graph Construction for Embodied AI](https://mlsanity.com/paper/2311.03783/) (2023)
- [Multimodal Conversational AI: A Survey of Datasets and Approaches](https://mlsanity.com/paper/2205.06907/) (2022)
- [OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction](https://mlsanity.com/paper/2512.16842/) (2025)
- [Finding Fallen Objects Via Asynchronous Audio-Visual Integration](https://mlsanity.com/paper/2207.03483/) (2022)
- [How to Train Neural Field Representations: A Comprehensive Study and Benchmark](https://mlsanity.com/paper/2312.10531/) (2023)
- [Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning](https://mlsanity.com/paper/2403.12170/) (2024)

## Abstract (arXiv)

Multisensory object-centric perception, reasoning, and interaction have been a key research topic in recent years. However, the progress in these directions is limited by the small set of objects available -- synthetic objects are not realistic enough and are mostly centered around geometry, while real object datasets such as YCB are often practically challenging and unstable to acquire due to international shipping, inventory, and financial cost. We present ObjectFolder, a dataset of 100 virtualized objects that addresses both challenges with two key innovations. First, ObjectFolder encodes the visual, auditory, and tactile sensory data for all objects, enabling a number of multisensory object recognition tasks, beyond existing datasets that focus purely on object geometry. Second, ObjectFolder employs a uniform, object-centric, and implicit representation for each object's visual textures, acoustic simulations, and tactile readings, making the dataset flexible to use and easy to share. We demonstrate the usefulness of our dataset as a testbed for multisensory perception and control by evaluating it on a variety of benchmark tasks, including instance recognition, cross-sensory retrieval, 3D reconstruction, and robotic grasping.
