# Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos

arXiv: https://arxiv.org/abs/2109.07353 · HTML: https://mlsanity.com/paper/2109.07353/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 45 references that are in the map.
- First posted on arXiv 15 Sep 2021.

## Builds on (most cited first, 30 of 31)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Geometric deep learning: going beyond Euclidean data](https://mlsanity.com/paper/1611.08097/) (2016)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [Gated Graph Sequence Neural Networks](https://mlsanity.com/paper/1511.05493/) (2015)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Deep Convolutional Networks on Graph-Structured Data](https://mlsanity.com/paper/1506.05163/) (2015)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [Ordinal Depth Supervision for 3D Human Pose Estimation](https://mlsanity.com/paper/1805.04095/) (2018)
- [Exploiting temporal information for 3D pose estimation](https://mlsanity.com/paper/1711.08585/) (2017)
- [3D Human Pose Estimation in the Wild by Adversarial Learning](https://mlsanity.com/paper/1803.09722/) (2018)
- [Motion Guided 3D Pose Estimation from Videos](https://mlsanity.com/paper/2004.13985/) (2020)
- [Learning Actor Relation Graphs for Group Activity Recognition](https://mlsanity.com/paper/1904.10117/) (2019)
- [3D Human Pose Estimation from a Single Image via Distance Matrix Regression](https://mlsanity.com/paper/1611.09010/) (2016)
- [Trajectory Space Factorization for Deep Video-Based 3D Human Pose Estimation](https://mlsanity.com/paper/1908.08289/) (2019)
- [Construct Dynamic Graphs for Hand Gesture Recognition via Spatial-Temporal Attention](https://mlsanity.com/paper/1907.08871/) (2019)
- [Not All Parts Are Created Equal: 3D Pose Estimation by Modelling Bi-directional Dependencies of Body Parts](https://mlsanity.com/paper/1905.07862/) (2019)
- [Recurrent 3D Pose Sequence Machines](https://mlsanity.com/paper/1707.09695/) (2017)
- [A Dual-Source Approach for 3D Pose Estimation from a Single Image](https://mlsanity.com/paper/1509.06720/) (2015)

## Built on by (most cited first, 13 of 13)

- [Crafting Better Contrastive Views for Siamese Representation Learning](https://mlsanity.com/paper/2202.03278/) (2022)
- [High Fidelity 3D Hand Shape Reconstruction via Scalable Graph Frequency Decomposition](https://mlsanity.com/paper/2307.05541/) (2023)
- [Dynamic Spatio-Temporal Specialization Learning for Fine-Grained Action Recognition](https://mlsanity.com/paper/2209.01425/) (2022)
- [Language-guided Human Motion Synthesis with Atomic Actions](https://mlsanity.com/paper/2308.09611/) (2023)
- [Deep learning for 3D human pose estimation and mesh recovery: A survey](https://mlsanity.com/paper/2402.18844/) (2024)
- [The Best of Both Worlds: Combining Model-based and Nonparametric Approaches for 3D Human Body Estimation](https://mlsanity.com/paper/2205.00508/) (2022)
- [PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation](https://mlsanity.com/paper/2508.08179/) (2025)
- [Divide and Fuse: Body Part Mesh Recovery from Partially Visible Human Images](https://mlsanity.com/paper/2407.09694/) (2024)
- [Pose-guided Generative Adversarial Net for Novel View Action Synthesis](https://mlsanity.com/paper/2110.07993/) (2021)
- [CAFE: Learning to Condense Dataset by Aligning Features](https://mlsanity.com/paper/2203.01531/) (2022)
- [SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation](https://mlsanity.com/paper/2512.01373/) (2025)
- [Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network](https://mlsanity.com/paper/2512.01380/) (2025)
- [PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimation](https://mlsanity.com/paper/2512.16494/) (2025)

## Abstract (arXiv)

Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to tackle complex spatio-temporal pose variations in videos. To alleviate this problem, we propose a novel Dynamical Graph Network (DG-Net), which can dynamically identify human-joint affinity, and estimate 3D pose by adaptively learning spatial/temporal joint relations from videos. Different from traditional graph convolution, we introduce Dynamical Spatial/Temporal Graph convolution (DSG/DTG) to discover spatial/temporal human-joint affinity for each video exemplar, depending on spatial distance/temporal movement similarity between human joints in this video. Hence, they can effectively understand which joints are spatially closer and/or have consistent motion, for reducing depth ambiguity and/or motion uncertainty when lifting 2D pose to 3D pose. We conduct extensive experiments on three popular benchmarks, e.g., Human3.6M, HumanEva-I, and MPI-INF-3DHP, where DG-Net outperforms a number of recent SOTA approaches with fewer input frames and model size.
