# Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain

arXiv: https://arxiv.org/abs/2109.06668 · HTML: https://mlsanity.com/paper/2109.06668/

## Key facts

- Cited by 58 papers in the map (data through 14 Oct 2026).
- Builds on 159 of its 245 references that are in the map.
- First posted on arXiv 14 Sep 2021.

## Builds on (most cited first, 30 of 159)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Constrained Policy Optimization](https://mlsanity.com/paper/1705.10528/) (2017)
- [Deep Variational Information Bottleneck](https://mlsanity.com/paper/1612.00410/) (2016)
- [Conditional Image Generation with PixelCNN Decoders](https://mlsanity.com/paper/1606.05328/) (2016)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [A Tutorial on Bayesian Optimization](https://mlsanity.com/paper/1807.02811/) (2018)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)

## Built on by (most cited first, 30 of 58)

- [StepCoder: Improve Code Generation with Reinforcement Learning from Compiler Feedback](https://mlsanity.com/paper/2402.01391/) (2024)
- [Small batch deep reinforcement learning](https://mlsanity.com/paper/2310.03882/) (2023)
- [Multi-agent Reinforcement Learning: A Comprehensive Survey](https://mlsanity.com/paper/2312.10256/) (2023)
- [Behavior Contrastive Learning for Unsupervised Skill Discovery](https://mlsanity.com/paper/2305.04477/) (2023)
- [Bridging Evolutionary Algorithms and Reinforcement Learning: A Comprehensive Survey on Hybrid Algorithms](https://mlsanity.com/paper/2401.11963/) (2024)
- [ENOTO: Improving Offline-to-Online Reinforcement Learning with Q-Ensembles](https://mlsanity.com/paper/2306.06871/) (2023)
- [Large Sequence Models for Sequential Decision-Making: A Survey](https://mlsanity.com/paper/2306.13945/) (2023)
- [Improving RL Exploration for LLM Reasoning through Retrospective Replay](https://mlsanity.com/paper/2504.14363/) (2025)
- [Multi-Agent Reinforcement Learning for Resources Allocation Optimization: A Survey](https://mlsanity.com/paper/2504.21048/) (2025)
- [VL-TGS: Trajectory Generation and Selection using Vision Language Models in Mapless Outdoor Environments](https://mlsanity.com/paper/2408.02454/) (2024)
- [Learn the Ropes, Then Trust the Wins: Self-imitation with Progressive Exploration for Agentic Reinforcement Learning](https://mlsanity.com/paper/2509.22601/) (2025)
- [EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model](https://mlsanity.com/paper/2210.00498/) (2022)
- [Semantically Aligned Task Decomposition in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2305.10865/) (2023)
- [Constrained Ensemble Exploration for Unsupervised Skill Discovery](https://mlsanity.com/paper/2405.16030/) (2024)
- [Hybrid Action Based Reinforcement Learning for Multi-Objective Compatible Autonomous Driving](https://mlsanity.com/paper/2501.08096/) (2025)
- [The impact of intrinsic rewards on exploration in Reinforcement Learning](https://mlsanity.com/paper/2501.11533/) (2025)
- [OVD-Explorer: Optimism Should Not Be the Sole Pursuit of Exploration in Noisy Environments](https://mlsanity.com/paper/2312.12145/) (2023)
- [Robust Multi-Agent Reinforcement Learning by Mutual Information Regularization](https://mlsanity.com/paper/2310.09833/) (2023)
- [Intrinsic Benefits of Categorical Distributional Loss: Uncertainty-aware Regularized Exploration in Reinforcement Learning](https://mlsanity.com/paper/2110.03155/) (2021)
- [The Exploration-Exploitation Dilemma Revisited: An Entropy Perspective](https://mlsanity.com/paper/2408.09974/) (2024)
- [Multi-Fidelity Reinforcement Learning for Time-Optimal Quadrotor Re-planning](https://mlsanity.com/paper/2403.08152/) (2024)
- [Discretizing Continuous Action Space with Unimodal Probability Distributions for On-Policy Reinforcement Learning](https://mlsanity.com/paper/2408.00309/) (2024)
- [Guiding Multi-agent Multi-task Reinforcement Learning by a Hierarchical Framework with Logical Reward Shaping](https://mlsanity.com/paper/2411.01184/) (2024)
- [Prioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learning](https://mlsanity.com/paper/2306.15503/) (2023)
- [Leveraging Partial SMILES Validation Scheme for Enhanced Drug Design in Reinforcement Learning Frameworks](https://mlsanity.com/paper/2505.00530/) (2025)
- [Efficient Skill Discovery via Regret-Aware Optimization](https://mlsanity.com/paper/2506.21044/) (2025)
- [Key Decision-Makers in Multi-Agent Debates: Who Holds the Power?](https://mlsanity.com/paper/2511.11040/) (2025)
- [Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2404.19292/) (2024)
- [A Survey of Reinforcement Learning-Based Motion Planning for Autonomous Driving: Lessons Learned from a Driving Task Perspective](https://mlsanity.com/paper/2503.23650/) (2025)
- [Mind Your Entropy: From Maximum Entropy to Trajectory Entropy-Constrained RL](https://mlsanity.com/paper/2511.11592/) (2025)

## Abstract (arXiv)

Deep Reinforcement Learning (DRL) and Deep Multi-agent Reinforcement Learning (MARL) have achieved significant successes across a wide range of domains, including game AI, autonomous vehicles, robotics, and so on. However, DRL and deep MARL agents are widely known to be sample inefficient that millions of interactions are usually needed even for relatively simple problem settings, thus preventing the wide application and deployment in real-industry scenarios. One bottleneck challenge behind is the well-known exploration problem, i.e., how efficiently exploring the environment and collecting informative experiences that could benefit policy learning towards the optimal ones. This problem becomes more challenging in complex environments with sparse rewards, noisy distractions, long horizons, and non-stationary co-learners. In this paper, we conduct a comprehensive survey on existing exploration methods for both single-agent and multi-agent RL. We start the survey by identifying several key challenges to efficient exploration. Beyond the above two main branches, we also include other notable exploration methods with different ideas and techniques. In addition to algorithmic analysis, we provide a comprehensive and unified empirical comparison of different exploration methods for DRL on a set of commonly used benchmarks. According to our algorithmic and empirical investigation, we finally summarize the open problems of exploration in DRL and deep MARL and point out a few future directions.
