# MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative Tasks

arXiv: https://arxiv.org/abs/2109.06275 · HTML: https://mlsanity.com/paper/2109.06275/

## Key facts

- Cited by 62 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 33 references that are in the map.
- First posted on arXiv 13 Sep 2021.

## Builds on (most cited first, 11 of 11)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Machine Theory of Mind](https://mlsanity.com/paper/1802.07740/) (2018)
- [Executing Instructions in Situated Collaborative Interactions](https://mlsanity.com/paper/1910.03655/) (2019)
- [A Natural Language Corpus of Common Grounding under Continuous and Partially-Observable Context](https://mlsanity.com/paper/1907.03399/) (2019)
- [RMM: A Recursive Mental Model for Dialog Navigation](https://mlsanity.com/paper/2005.00728/) (2020)
- [CX-ToM: Counterfactual Explanations with Theory-of-Mind for Enhancing Human Trust in Image Recognition Models](https://mlsanity.com/paper/2109.01401/) (2021)
- [Learning Interpretable Spatial Operations in a Rich 3D Blocks World](https://mlsanity.com/paper/1712.03463/) (2017)
- [It Takes Two to Tango: Towards Theory of AI's Mind](https://mlsanity.com/paper/1704.00717/) (2017)
- [An Annotated Corpus of Reference Resolution for Interpreting Common Grounding](https://mlsanity.com/paper/1911.07588/) (2019)

## Built on by (most cited first, 30 of 62)

- [Neural Theory-of-Mind? On the Limits of Social Intelligence in Large LMs](https://mlsanity.com/paper/2210.13312/) (2022)
- [Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief Tracker](https://mlsanity.com/paper/2306.00924/) (2023)
- [MMToM-QA: Multimodal Theory of Mind Question Answering](https://mlsanity.com/paper/2401.08743/) (2024)
- [How FaR Are Large Language Models From Agents with Theory-of-Mind?](https://mlsanity.com/paper/2310.03051/) (2023)
- [Learning to Model the World with Language](https://mlsanity.com/paper/2308.01399/) (2023)
- [Language Models, Agent Models, and World Models: The LAW for Machine Reasoning and Planning](https://mlsanity.com/paper/2312.05230/) (2023)
- [Grounding Gaps in Language Model Generations](https://mlsanity.com/paper/2311.09144/) (2023)
- [Towards A Holistic Landscape of Situated Theory of Mind in Large Language Models](https://mlsanity.com/paper/2310.19619/) (2023)
- [Navigating Rifts in Human-LLM Grounding: Study and Benchmark](https://mlsanity.com/paper/2503.13975/) (2025)
- [Theory of Mind in Large Language Models: Assessment and Enhancement](https://mlsanity.com/paper/2505.00026/) (2025)
- [I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons](https://mlsanity.com/paper/2212.10060/) (2022)
- [Morae: Proactively Pausing UI Agents for User Choices](https://mlsanity.com/paper/2508.21456/) (2025)
- [MindGames: Targeting Theory of Mind in Large Language Models with Dynamic Epistemic Modal Logic](https://mlsanity.com/paper/2305.03353/) (2023)
- [Can Foundation Models Watch, Talk and Guide You Step by Step to Make a Cake?](https://mlsanity.com/paper/2311.00738/) (2023)
- [Mutual Theory of Mind in Human-AI Collaboration: An Empirical Study with LLM-driven AI Agents in a Real-time Shared Workspace Task](https://mlsanity.com/paper/2409.08811/) (2024)
- [SoMi-ToM: Evaluating Multi-Perspective Theory of Mind in Embodied Social Interactions](https://mlsanity.com/paper/2506.23046/) (2025)
- [Learning to Mediate Disparities Towards Pragmatic Communication](https://mlsanity.com/paper/2203.13685/) (2022)
- [Dialog Acts for Task-Driven Embodied Agents](https://mlsanity.com/paper/2209.12953/) (2022)
- [Transforming Human-Centered AI Collaboration: Redefining Embodied Agents Capabilities through Interactive Grounded Language Instructions](https://mlsanity.com/paper/2305.10783/) (2023)
- [Large Language Models as Theory of Mind Aware Generative Agents with Counterfactual Reflection](https://mlsanity.com/paper/2501.15355/) (2025)
- [A Framework for Learning to Request Rich and Contextually Useful Information from Humans](https://mlsanity.com/paper/2110.08258/) (2021)
- [Dialogue Games for Benchmarking Language Understanding: Motivation, Taxonomy, Strategy](https://mlsanity.com/paper/2304.07007/) (2023)
- [Werewolf Among Us: A Multimodal Dataset for Modeling Persuasion Behaviors in Social Deduction Games](https://mlsanity.com/paper/2212.08279/) (2022)
- [CIF-Bench: A Chinese Instruction-Following Benchmark for Evaluating the Generalizability of Large Language Models](https://mlsanity.com/paper/2402.13109/) (2024)
- [Social Intelligence Data Infrastructure: Structuring the Present and Navigating the Future](https://mlsanity.com/paper/2403.14659/) (2024)
- [Views Are My Own, but Also Yours: Benchmarking Theory of Mind Using Common Ground](https://mlsanity.com/paper/2403.02451/) (2024)
- [Limits of Theory of Mind Modelling in Dialogue-Based Collaborative Plan Acquisition](https://mlsanity.com/paper/2405.12621/) (2024)
- [AssistanceZero: Scalably Solving Assistance Games](https://mlsanity.com/paper/2504.07091/) (2025)
- [The Five Ws of Multi-Agent Communication: Who Talks to Whom, When, What, and Why -- A Survey from MARL to Emergent Language and LLMs](https://mlsanity.com/paper/2602.11583/) (2026)
- [Learning to Solve Voxel Building Embodied Tasks from Pixels and Natural Language Instructions](https://mlsanity.com/paper/2211.00688/) (2022)

## Abstract (arXiv)

An ideal integration of autonomous agents in a human world implies that they are able to collaborate on human terms. In particular, theory of mind plays an important role in maintaining common ground during human collaboration and communication. To enable theory of mind modeling in situated interactions, we introduce a fine-grained dataset of collaborative tasks performed by pairs of human subjects in the 3D virtual blocks world of Minecraft. It provides information that captures partners' beliefs of the world and of each other as an interaction unfolds, bringing abundant opportunities to study human collaborative behaviors in situated language communication. As a first step towards our goal of developing embodied AI agents able to infer belief states of collaborative partners in situ, we build and present results on computational models for several theory of mind tasks.
