# Direct Random Search for Fine Tuning of Deep Reinforcement Learning Policies

arXiv: https://arxiv.org/abs/2109.05604 · HTML: https://mlsanity.com/paper/2109.05604/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 30 references that are in the map.
- First posted on arXiv 12 Sep 2021.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Implementation Matters in Deep Policy Gradients: A Case Study on PPO and TRPO](https://mlsanity.com/paper/2005.12729/) (2020)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)
- [Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Critics](https://mlsanity.com/paper/2005.04269/) (2020)
- [DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills](https://mlsanity.com/paper/1804.02717/) (2018)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learning](https://mlsanity.com/paper/2105.08328/) (2021)
- [Robust Recovery Controller for a Quadrupedal Robot using Deep Reinforcement Learning](https://mlsanity.com/paper/1901.07517/) (2019)
- [Combining Deep Reinforcement Learning And Local Control For The Acrobot Swing-up And Balance Task](https://mlsanity.com/paper/2012.11663/) (2020)
- [Explicitly Encouraging Low Fractional Dimensional Trajectories Via Reinforcement Learning](https://mlsanity.com/paper/2012.11662/) (2020)
- [Mesh Based Analysis of Low Fractal Dimension Reinforcement Learning Policies](https://mlsanity.com/paper/2012.13032/) (2020)

## Abstract (arXiv)

Researchers have demonstrated that Deep Reinforcement Learning (DRL) is a powerful tool for finding policies that perform well on complex robotic systems. However, these policies are often unpredictable and can induce highly variable behavior when evaluated with only slightly different initial conditions. Training considerations constrain DRL algorithm designs in that most algorithms must use stochastic policies during training. The resulting policy used during deployment, however, can and frequently is a deterministic one that uses the Maximum Likelihood Action (MLA) at each step. In this work, we show that a direct random search is very effective at fine-tuning DRL policies by directly optimizing them using deterministic rollouts. We illustrate this across a large collection of reinforcement learning environments, using a wide variety of policies obtained from different algorithms. Our results show that this method yields more consistent and higher performing agents on the environments we tested. Furthermore, we demonstrate how this method can be used to extend our previous work on shrinking the dimensionality of the reachable state space of closed-loop systems run under Deep Neural Network (DNN) policies.
