# Reference-Centric Models for Grounded Collaborative Dialogue

arXiv: https://arxiv.org/abs/2109.05042 · HTML: https://mlsanity.com/paper/2109.05042/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 62 references that are in the map.
- First posted on arXiv 10 Sep 2021.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Generation and Comprehension of Unambiguous Object Descriptions](https://mlsanity.com/paper/1511.02283/) (2015)
- [Bidirectional LSTM-CRF Models for Sequence Tagging](https://mlsanity.com/paper/1508.01991/) (2015)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [A simple neural network module for relational reasoning](https://mlsanity.com/paper/1706.01427/) (2017)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Decoupling Strategy and Generation in Negotiation Dialogues](https://mlsanity.com/paper/1808.09637/) (2018)
- [Learning End-to-End Goal-Oriented Dialog](https://mlsanity.com/paper/1605.07683/) (2016)
- [Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning](https://mlsanity.com/paper/1909.01871/) (2019)
- [A Joint Speaker-Listener-Reinforcer Model for Referring Expressions](https://mlsanity.com/paper/1612.09542/) (2016)
- [Executing Instructions in Situated Collaborative Interactions](https://mlsanity.com/paper/1910.03655/) (2019)
- [Reasoning About Pragmatics with Neural Listeners and Speakers](https://mlsanity.com/paper/1604.00562/) (2016)
- [Learning Symmetric Collaborative Dialogue Agents with Dynamic Knowledge Graph Embeddings](https://mlsanity.com/paper/1704.07130/) (2017)
- [Colors in Context: A Pragmatic Neural Model for Grounded Language Understanding](https://mlsanity.com/paper/1703.10186/) (2017)
- [The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue](https://mlsanity.com/paper/1906.01530/) (2019)
- [Talk the Walk: Navigating New York City through Grounded Dialogue](https://mlsanity.com/paper/1807.03367/) (2018)
- [Context-aware Captions from Context-agnostic Supervision](https://mlsanity.com/paper/1701.02870/) (2017)
- [Pragmatically Informative Image Captioning with Character-Level Inference](https://mlsanity.com/paper/1804.05417/) (2018)
- [A Natural Language Corpus of Common Grounding under Continuous and Partially-Observable Context](https://mlsanity.com/paper/1907.03399/) (2019)
- [Hybrid Code Networks: practical and efficient end-to-end dialog control with supervised and reinforcement learning](https://mlsanity.com/paper/1702.03274/) (2017)
- [Refer, Reuse, Reduce: Generating Subsequent References in Visual and Conversational Contexts](https://mlsanity.com/paper/2011.04554/) (2020)
- [Naturalizing a Programming Language via Interactive Learning](https://mlsanity.com/paper/1704.06956/) (2017)
- [MeetUp! A Corpus of Joint Activity Dialogues in a Visual Environment](https://mlsanity.com/paper/1907.05084/) (2019)
- [Learning to refer informatively by amortizing pragmatic reasoning](https://mlsanity.com/paper/2006.00418/) (2020)
- [Planning, Inference and Pragmatics in Sequential Language Games](https://mlsanity.com/paper/1805.11774/) (2018)
- [An Annotated Corpus of Reference Resolution for Interpreting Common Grounding](https://mlsanity.com/paper/1911.07588/) (2019)
- [A Linguistic Analysis of Visually Grounded Dialogues Based on Spatial Expressions](https://mlsanity.com/paper/2010.03127/) (2020)

## Built on by (most cited first, 15 of 15)

- [BigCodeBench: Benchmarking Code Generation with Diverse Function Calls and Complex Instructions](https://mlsanity.com/paper/2406.15877/) (2024)
- [Grounding Language Models to Images for Multimodal Inputs and Outputs](https://mlsanity.com/paper/2301.13823/) (2023)
- [Efficacy of Language Model Self-Play in Non-Zero-Sum Games](https://mlsanity.com/paper/2406.18872/) (2024)
- [Pragmatics in Language Grounding: Phenomena, Tasks, and Modeling Approaches](https://mlsanity.com/paper/2211.08371/) (2022)
- [Conversational Grounding: Annotation and Analysis of Grounding Acts and Grounding Units](https://mlsanity.com/paper/2403.16609/) (2024)
- [Speaking the Language of Your Listener: Audience-Aware Adaptation via Plug-and-Play Theory of Mind](https://mlsanity.com/paper/2305.19933/) (2023)
- [Asking More Informative Questions for Grounded Retrieval](https://mlsanity.com/paper/2311.08584/) (2023)
- [Symbolic Planning and Code Generation for Grounded Dialogue](https://mlsanity.com/paper/2310.17140/) (2023)
- [Pragmatic Inference with a CLIP Listener for Contrastive Captioning](https://mlsanity.com/paper/2306.08818/) (2023)
- [Amortizing Pragmatic Program Synthesis with Rankings](https://mlsanity.com/paper/2407.02499/) (2024)
- [Sycophancy Undermines Epistemic Vigilance in Cooperative Vision-Language Tasks](https://mlsanity.com/paper/2607.29585/) (2026)
- [Spot the Difference: A Cooperative Object-Referring Game in Non-Perfectly Co-Observable Scene](https://mlsanity.com/paper/2203.08362/) (2022)
- [Core Challenges in Embodied Vision-Language Planning](https://mlsanity.com/paper/2304.02738/) (2023)
- [Listener Model for the PhotoBook Referential Game with CLIPScores as Implicit Reference Chain](https://mlsanity.com/paper/2306.09607/) (2023)
- [Amortizing Pragmatic Program Synthesis with Rankings](https://mlsanity.com/paper/2309.03225/) (2023)

## Abstract (arXiv)

We present a grounded neural dialogue model that successfully collaborates with people in a partially-observable reference game. We focus on a setting where two agents each observe an overlapping part of a world context and need to identify and agree on some object they share. Therefore, the agents should pool their information and communicate pragmatically to solve the task. Our dialogue agent accurately grounds referents from the partner's utterances using a structured reference resolver, conditions on these referents using a recurrent memory, and uses a pragmatic generation procedure to ensure the partner can resolve the references the agent produces. We evaluate on the OneCommon spatial grounding dialogue task (Udagawa and Aizawa 2019), involving a number of dots arranged on a board with continuously varying positions, sizes, and shades. Our agent substantially outperforms the previous state of the art for the task, obtaining a 20% relative improvement in successful task completion in self-play evaluations and a 50% relative improvement in success in human evaluations.
