# Hindsight Reward Tweaking via Conditional Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2109.02332 · HTML: https://mlsanity.com/paper/2109.02332/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 32 references that are in the map.
- First posted on arXiv 6 Sep 2021.

## Builds on (most cited first, 14 of 14)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Learning to Understand Goal Specifications by Modelling Reward](https://mlsanity.com/paper/1806.01946/) (2018)
- [Unsupervised Predictive Memory in a Goal-Directed Agent](https://mlsanity.com/paper/1803.10760/) (2018)
- [Connecting Generative Adversarial Networks and Actor-Critic Methods](https://mlsanity.com/paper/1610.01945/) (2016)

## Abstract (arXiv)

Designing optimal reward functions has been desired but extremely difficult in reinforcement learning (RL). When it comes to modern complex tasks, sophisticated reward functions are widely used to simplify policy learning yet even a tiny adjustment on them is expensive to evaluate due to the drastically increasing cost of training. To this end, we propose a hindsight reward tweaking approach by designing a novel paradigm for deep reinforcement learning to model the influences of reward functions within a near-optimal space. We simply extend the input observation with a condition vector linearly correlated with the effective environment reward parameters and train the model in a conventional manner except for randomizing reward configurations, obtaining a hyper-policy whose characteristics are sensitively regulated over the condition space. We demonstrate the feasibility of this approach and study one of its potential application in policy performance boosting with multiple MuJoCo tasks.
