# Event-Based Communication in Distributed Q-Learning

arXiv: https://arxiv.org/abs/2109.01417 · HTML: https://mlsanity.com/paper/2109.01417/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 44 references that are in the map.
- First posted on arXiv 3 Sep 2021.

## Builds on (most cited first, 17 of 17)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Federated Learning: Challenges, Methods, and Future Directions](https://mlsanity.com/paper/1908.07873/) (2019)
- [Federated Learning: Strategies for Improving Communication Efficiency](https://mlsanity.com/paper/1610.05492/) (2016)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Graph Neural Networks for Decentralized Multi-Robot Path Planning](https://mlsanity.com/paper/1912.06095/) (2019)
- [Massively Parallel Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1507.04296/) (2015)
- [A Communication-Efficient Multi-Agent Actor-Critic Algorithm for Distributed Reinforcement Learning](https://mlsanity.com/paper/1907.03053/) (2019)
- [Communication-Efficient Policy Gradient Methods for Distributed Reinforcement Learning](https://mlsanity.com/paper/1812.03239/) (2018)
- [Event-triggered Learning](https://mlsanity.com/paper/1904.03042/) (2019)
- [Learning Event-triggered Control from Data through Joint Optimization](https://mlsanity.com/paper/2008.04712/) (2020)

## Abstract (arXiv)

We present an approach to reduce the communication of information needed on a Distributed Q-Learning system inspired by Event Triggered Control (ETC) techniques. We consider a baseline scenario of a distributed Q-learning problem on a Markov Decision Process (MDP). Following an event-based approach, N agents explore the MDP and communicate experiences to a central learner only when necessary, which performs updates of the actor Q functions. We design an Event Based distributed Q learning system (EBd-Q), and derive convergence guarantees with respect to a vanilla Q-learning algorithm. We present experimental results showing that event-based communication results in a substantial reduction of data transmission rates in such distributed systems. Additionally, we discuss what effects (desired and undesired) these event-based approaches have on the learning processes studied, and how they can be applied to more complex multi-agent systems.
