# Sparse to Dense Motion Transfer for Face Image Animation

arXiv: https://arxiv.org/abs/2109.00471 · HTML: https://mlsanity.com/paper/2109.00471/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 67 references that are in the map.
- First posted on arXiv 1 Sep 2021.

## Builds on (most cited first, 30 of 49)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [FaceForensics++: Learning to Detect Manipulated Facial Images](https://mlsanity.com/paper/1901.08971/) (2019)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks](https://mlsanity.com/paper/1612.01925/) (2016)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Generative Image Inpainting with Contextual Attention](https://mlsanity.com/paper/1801.07892/) (2018)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Neural Voice Puppetry: Audio-driven Facial Reenactment](https://mlsanity.com/paper/1912.05566/) (2019)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [GANimation: Anatomically-aware Facial Animation from a Single Image](https://mlsanity.com/paper/1807.09251/) (2018)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)

## Built on by (most cited first, 25 of 25)

- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [MetaPortrait: Identity-Preserving Talking Head Generation with Fast Personalized Adaptation](https://mlsanity.com/paper/2212.08062/) (2022)
- [Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation](https://mlsanity.com/paper/2307.09906/) (2023)
- [LivePhoto: Real Image Animation with Text-guided Motion Control](https://mlsanity.com/paper/2312.02928/) (2023)
- [Speech Driven Video Editing via an Audio-Conditioned Diffusion Model](https://mlsanity.com/paper/2301.04474/) (2023)
- [MegActor: Harness the Power of Raw Video for Vivid Portrait Animation](https://mlsanity.com/paper/2405.20851/) (2024)
- [DaGAN++: Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2305.06225/) (2023)
- [MotionStone: Decoupled Motion Intensity Modulation with Diffusion Transformer for Image-to-Video Generation](https://mlsanity.com/paper/2412.05848/) (2024)
- [Jointly Harnessing Prior Structures and Temporal Consistency for Sign Language Video Generation](https://mlsanity.com/paper/2207.03714/) (2022)
- [FSRT: Facial Scene Representation Transformer for Face Reenactment from Factorized Appearance, Head-pose, and Facial Expression Features](https://mlsanity.com/paper/2404.09736/) (2024)
- [FixTalk: Taming Identity Leakage for High-Quality Talking Head Generation in Extreme Cases](https://mlsanity.com/paper/2507.01390/) (2025)
- [Synergizing Motion and Appearance: Multi-Scale Compensatory Codebooks for Talking Head Video Generation](https://mlsanity.com/paper/2412.00719/) (2024)
- [ConsistentAvatar: Learning to Diffuse Fully Consistent Talking Head Avatar with Temporal Guidance](https://mlsanity.com/paper/2411.15436/) (2024)
- [VR Facial Animation for Immersive Telepresence Avatars](https://mlsanity.com/paper/2304.12051/) (2023)
- [MaskRenderer: 3D-Infused Multi-Mask Realistic Face Reenactment](https://mlsanity.com/paper/2309.05095/) (2023)
- [Anchored Diffusion for Video Face Reenactment](https://mlsanity.com/paper/2407.15153/) (2024)
- [Autoregressive GAN for Semantic Unconditional Head Motion Generation](https://mlsanity.com/paper/2211.00987/) (2022)
- [Attention-Based VR Facial Animation with Visual Mouth Camera Guidance for Immersive Telepresence Avatars](https://mlsanity.com/paper/2312.09750/) (2023)
- [Learning Online Scale Transformation for Talking Head Video Generation](https://mlsanity.com/paper/2407.09965/) (2024)
- [Follow Your Motion: A Generic Temporal Consistency Portrait Editing Framework with Trajectory Guidance](https://mlsanity.com/paper/2503.22225/) (2025)
- [Focal Guidance: Unlocking Controllability from Semantic-Weak Layers in Video Diffusion Models](https://mlsanity.com/paper/2601.07287/) (2026)
- [A Comprehensive Multi-scale Approach for Speech and Dynamics Synchrony in Talking Head Generation](https://mlsanity.com/paper/2307.03270/) (2023)
- [3DFlowRenderer: One-shot Face Re-enactment via Dense 3D Facial Flow Estimation](https://mlsanity.com/paper/2404.14667/) (2024)
- [PartNerFace: Part-based Neural Radiance Fields for Animatable Facial Avatar Reconstruction](https://mlsanity.com/paper/2604.13918/) (2026)
- [Towards Unified Dynamic Face Landmark Detection](https://mlsanity.com/paper/2608.10346/) (2026)

## Abstract (arXiv)

Face image animation from a single image has achieved remarkable progress. However, it remains challenging when only sparse landmarks are available as the driving signal. Given a source face image and a sequence of sparse face landmarks, our goal is to generate a video of the face imitating the motion of landmarks. We develop an efficient and effective method for motion transfer from sparse landmarks to the face image. We then combine global and local motion estimation in a unified model to faithfully transfer the motion. The model can learn to segment the moving foreground from the background and generate not only global motion, such as rotation and translation of the face, but also subtle local motion such as the gaze change. We further improve face landmark detection on videos. With temporally better aligned landmark sequences for training, our method can generate temporally coherent videos with higher visual quality. Experiments suggest we achieve results comparable to the state-of-the-art image driven method on the same identity testing and better results on cross identity testing.
