# Super-Resolution Appearance Transfer for 4D Human Performances

arXiv: https://arxiv.org/abs/2108.13739 · HTML: https://mlsanity.com/paper/2108.13739/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 66 references that are in the map.
- First posted on arXiv 31 Aug 2021.

## Builds on (most cited first, 25 of 25)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Image Super-Resolution Using Very Deep Residual Channel Attention Networks](https://mlsanity.com/paper/1807.02758/) (2018)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Learning Texture Transformer Network for Image Super-Resolution](https://mlsanity.com/paper/2006.04139/) (2020)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [Deep Back-Projection Networks For Super-Resolution](https://mlsanity.com/paper/1803.02735/) (2018)
- [Pix2Vox: Context-aware 3D Reconstruction from Single and Multi-view Images](https://mlsanity.com/paper/1901.11153/) (2019)
- [Feedback Network for Image Super-Resolution](https://mlsanity.com/paper/1903.09814/) (2019)
- [Image Super-Resolution by Neural Texture Transfer](https://mlsanity.com/paper/1903.00834/) (2019)
- [CrossNet: An End-to-end Reference-based Super Resolution Network using Cross-scale Warping](https://mlsanity.com/paper/1807.10547/) (2018)
- [DeepWrinkles: Accurate and Realistic Clothing Modeling](https://mlsanity.com/paper/1808.03417/) (2018)
- [Deep Exemplar-based Colorization](https://mlsanity.com/paper/1807.06587/) (2018)
- [Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Images](https://mlsanity.com/paper/2003.12642/) (2020)
- [Regularized Discrete Optimal Transport](https://mlsanity.com/paper/1307.5551/) (2013)
- [TextureGAN: Controlling Deep Image Synthesis with Texture Patches](https://mlsanity.com/paper/1706.02823/) (2017)
- [Super-resolution of Sentinel-2 images: Learning a globally applicable deep neural network](https://mlsanity.com/paper/1803.04271/) (2018)
- [Analyzing Perception-Distortion Tradeoff using Enhanced Perceptual Super-resolution Network](https://mlsanity.com/paper/1811.00344/) (2018)
- [3D Appearance Super-Resolution with Deep Learning](https://mlsanity.com/paper/1906.00925/) (2019)
- [Instance Segmentation based Semantic Matting for Compositing Applications](https://mlsanity.com/paper/1904.05457/) (2019)
- [Learned Multi-View Texture Super-Resolution](https://mlsanity.com/paper/2001.04775/) (2020)
- [Efficient Deep Neural Network for Photo-realistic Image Super-Resolution](https://mlsanity.com/paper/1903.02240/) (2019)

## Built on by (most cited first, 1 of 1)

- [Super-resolution 3D Human Shape from a Single Low-Resolution Image](https://mlsanity.com/paper/2208.10738/) (2022)

## Abstract (arXiv)

A common problem in the 4D reconstruction of people from multi-view video is the quality of the captured dynamic texture appearance which depends on both the camera resolution and capture volume. Typically the requirement to frame cameras to capture the volume of a dynamic performance (>50m3) results in the person occupying only a small proportion < 10% of the field of view. Even with ultra high-definition 4k video acquisition this results in sampling the person at less-than standard definition 0.5k video resolution resulting in low-quality rendering. In this paper we propose a solution to this problem through super-resolution appearance transfer from a static high-resolution appearance capture rig using digital stills cameras (> 8k) to capture the person in a small volume (<8m3). A pipeline is proposed for super-resolution appearance transfer from high-resolution static capture to dynamic video performance capture to produce super-resolution dynamic textures. This addresses two key problems: colour mapping between different camera systems; and dynamic texture map super-resolution using a learnt model. Comparative evaluation demonstrates a significant qualitative and quantitative improvement in rendering the 4D performance capture with super-resolution dynamic texture appearance. The proposed approach reproduces the high-resolution detail of the static capture whilst maintaining the appearance dynamics of the captured video.
