# Scene Synthesis via Uncertainty-Driven Attribute Synchronization

arXiv: https://arxiv.org/abs/2108.13499 · HTML: https://mlsanity.com/paper/2108.13499/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 56 references that are in the map.
- First posted on arXiv 30 Aug 2021.

## Builds on (most cited first, 23 of 23)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [A General and Adaptive Robust Loss Function](https://mlsanity.com/paper/1701.03077/) (2017)
- [Learning Shape Abstractions by Assembling Volumetric Primitives](https://mlsanity.com/paper/1612.00404/) (2016)
- [Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency](https://mlsanity.com/paper/1704.06254/) (2017)
- [H3DNet: 3D Object Detection Using Hybrid Geometric Primitives](https://mlsanity.com/paper/2006.05682/) (2020)
- [HybridPose: 6D Object Pose Estimation under Hybrid Representations](https://mlsanity.com/paper/2001.01869/) (2020)
- [CSGNet: Neural Shape Parser for Constructive Solid Geometry](https://mlsanity.com/paper/1712.08290/) (2017)
- [Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models](https://mlsanity.com/paper/1811.12463/) (2018)
- [Scaling description of generalization with number of parameters in deep learning](https://mlsanity.com/paper/1901.01608/) (2019)
- [3D-PRNN: Generating Shape Primitives with Recurrent Neural Networks](https://mlsanity.com/paper/1708.01648/) (2017)
- [Deep Generative Modeling for Scene Synthesis via Hybrid Representations](https://mlsanity.com/paper/1808.02084/) (2018)
- [Learning Transformation Synchronization](https://mlsanity.com/paper/1901.09458/) (2019)
- [Extreme Relative Pose Network under Hybrid Representations](https://mlsanity.com/paper/1912.11695/) (2019)
- [Near-Optimal Joint Object Matching via Convex Relaxation](https://mlsanity.com/paper/1402.1473/) (2014)
- [Information in Infinite Ensembles of Infinitely-Wide Neural Networks](https://mlsanity.com/paper/1911.09189/) (2019)
- [Adversarial Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1810.10901/) (2018)
- [Path-Invariant Map Networks](https://mlsanity.com/paper/1812.11647/) (2018)

## Built on by (most cited first, 29 of 29)

- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting](https://mlsanity.com/paper/2311.17907/) (2023)
- [SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry](https://mlsanity.com/paper/2302.10237/) (2023)
- [LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Model](https://mlsanity.com/paper/2406.03866/) (2024)
- [Mixed Diffusion for 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2405.21066/) (2024)
- [ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary](https://mlsanity.com/paper/2506.00742/) (2025)
- [NAP: Neural 3D Articulation Prior](https://mlsanity.com/paper/2305.16315/) (2023)
- [Learning 3D Scene Priors with 2D Supervision](https://mlsanity.com/paper/2211.14157/) (2022)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data](https://mlsanity.com/paper/2412.14166/) (2024)
- [LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data](https://mlsanity.com/paper/2202.00185/) (2022)
- [HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation](https://mlsanity.com/paper/2504.13072/) (2025)
- [RoomDesigner: Encoding Anchor-latents for Style-consistent and Shape-compatible Indoor Scene Generation](https://mlsanity.com/paper/2310.10027/) (2023)
- [FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenes](https://mlsanity.com/paper/2401.03470/) (2024)
- [External Knowledge Enhanced 3D Scene Generation from Sketch](https://mlsanity.com/paper/2403.14121/) (2024)
- [FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts](https://mlsanity.com/paper/2506.02781/) (2025)
- [From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries](https://mlsanity.com/paper/2510.10292/) (2025)
- [Neural Volumetric Mesh Generator](https://mlsanity.com/paper/2210.03158/) (2022)
- [Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Models](https://mlsanity.com/paper/2503.19914/) (2025)
- [3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing](https://mlsanity.com/paper/2311.12050/) (2023)
- [ScanEdit: Hierarchically-Guided Functional 3D Scan Editing](https://mlsanity.com/paper/2504.15049/) (2025)
- [S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field](https://mlsanity.com/paper/2412.17561/) (2024)
- [Computer-Aided Layout Generation for Building Design: A Review](https://mlsanity.com/paper/2504.09694/) (2025)
- [A Language-based solution to enable Metaverse Retrieval](https://mlsanity.com/paper/2312.14630/) (2023)
- [Decorum: A Language-Based Approach For Style-Conditioned Synthesis of Indoor 3D Scenes](https://mlsanity.com/paper/2503.18155/) (2025)
- [GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2511.14884/) (2025)
- [Self-Supervised Masked Autoencoders with Dense-Unet for Coronary Calcium Removal in limited CT Data](https://mlsanity.com/paper/2601.02392/) (2025)
- [3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments](https://mlsanity.com/paper/2607.10879/) (2026)

## Abstract (arXiv)

Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task is challenging because 3D scenes exhibit diverse patterns, ranging from continuous ones, such as object sizes and the relative poses between pairs of shapes, to discrete patterns, such as occurrence and co-occurrence of objects with symmetrical relationships. This paper introduces a novel neural scene synthesis approach that can capture diverse feature patterns of 3D scenes. Our method combines the strength of both neural network-based and conventional scene synthesis approaches. We use the parametric prior distributions learned from training data, which provide uncertainties of object attributes and relative attributes, to regularize the outputs of feed-forward neural models. Moreover, instead of merely predicting a scene layout, our approach predicts an over-complete set of attributes. This methodology allows us to utilize the underlying consistency constraints among the predicted attributes to prune infeasible predictions. Experimental results show that our approach outperforms existing methods considerably. The generated 3D scenes interpolate the training data faithfully while preserving both continuous and discrete feature patterns.
