# Towards Retina-Quality VR Video Streaming: 15ms Could Save You 80% of Your Bandwidth

arXiv: https://arxiv.org/abs/2108.12720 · HTML: https://mlsanity.com/paper/2108.12720/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Aug 2021.

## Built on by (most cited first, 1 of 1)

- [Panonut360: A Head and Eye Tracking Dataset for Panoramic Video](https://mlsanity.com/paper/2403.17708/) (2024)

## Abstract (arXiv)

Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high resolutions and frame rates. Recent work has leveraged the decay of visual acuity in human perception in novel gaze-contingent video compression techniques. In this paper, we show that reducing the motion-to-photon latency of a system itself is a key method for improving the compression ratio of gaze-contingent compression. Our key finding is that a client and streaming server system with sub-15ms latency can achieve 5x better compression than traditional techniques while also using simpler software algorithms than previous work.
