# When should agents explore?

arXiv: https://arxiv.org/abs/2108.11811 · HTML: https://mlsanity.com/paper/2108.11811/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 78 references that are in the map.
- First posted on arXiv 26 Aug 2021.

## Builds on (most cited first, 26 of 26)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion](https://mlsanity.com/paper/1807.01675/) (2018)
- [Universal Successor Features Approximators](https://mlsanity.com/paper/1812.07626/) (2018)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)
- [A Bayesian Approach to Robust Reinforcement Learning](https://mlsanity.com/paper/1905.08188/) (2019)
- [Discovering Options for Exploration by Minimizing Cover Time](https://mlsanity.com/paper/1903.00606/) (2019)
- [Temporally-Extended ε-Greedy Exploration](https://mlsanity.com/paper/2006.01782/) (2020)
- [Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments](https://mlsanity.com/paper/2101.08152/) (2021)
- [Return-based Scaling: Yet Another Normalisation Trick for Deep RL](https://mlsanity.com/paper/2105.05347/) (2021)
- [Temporal Difference Uncertainties as a Signal for Exploration](https://mlsanity.com/paper/2010.02255/) (2020)
- [Adaptive Skills, Adaptive Partitions (ASAP)](https://mlsanity.com/paper/1602.03351/) (2016)
- [Adapting Behaviour for Learning Progress](https://mlsanity.com/paper/1912.06910/) (2019)
- [Adapting Behaviour via Intrinsic Reward: A Survey and Empirical Study](https://mlsanity.com/paper/1906.07865/) (2019)

## Built on by (most cited first, 20 of 20)

- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems](https://mlsanity.com/paper/2206.00484/) (2022)
- [The Phenomenon of Policy Churn](https://mlsanity.com/paper/2206.00730/) (2022)
- [Planning Goals for Exploration](https://mlsanity.com/paper/2303.13002/) (2023)
- [Meta-Explore: Exploratory Hierarchical Vision-and-Language Navigation Using Scene Object Spectrum Grounding](https://mlsanity.com/paper/2303.04077/) (2023)
- [Boundless Socratic Learning with Language Games](https://mlsanity.com/paper/2411.16905/) (2024)
- [A Mixture of Surprises for Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2210.06702/) (2022)
- [An Evaluation Study of Intrinsic Motivation Techniques applied to Reinforcement Learning over Hard Exploration Environments](https://mlsanity.com/paper/2205.11184/) (2022)
- [Self-Motivated Multi-Agent Exploration](https://mlsanity.com/paper/2301.02083/) (2023)
- [Learning World Models for Unconstrained Goal Navigation](https://mlsanity.com/paper/2411.02446/) (2024)
- [Collaborative Training of Heterogeneous Reinforcement Learning Agents in Environments with Sparse Rewards: What and When to Share?](https://mlsanity.com/paper/2202.12174/) (2022)
- [ARLBench: Flexible and Efficient Benchmarking for Hyperparameter Optimization in Reinforcement Learning](https://mlsanity.com/paper/2409.18827/) (2024)
- [β-DQN: Improving Deep Q-Learning By Evolving the Behavior](https://mlsanity.com/paper/2501.00913/) (2025)
- [Scaling Goal-based Exploration via Pruning Proto-goals](https://mlsanity.com/paper/2302.04693/) (2023)
- [Decoupling Exploration and Exploitation for Unsupervised Pre-training with Successor Features](https://mlsanity.com/paper/2405.02569/) (2024)
- [Exploring the Edges of Latent State Clusters for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2411.01396/) (2024)
- [An Autonomous Non-monolithic Agent with Multi-mode Exploration based on Options Framework](https://mlsanity.com/paper/2305.01322/) (2023)
- [VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts](https://mlsanity.com/paper/2403.17542/) (2024)
- [Leveraging Temporally Extended Behavior Sharing for Multi-task Reinforcement Learning](https://mlsanity.com/paper/2509.20766/) (2025)
- [SUN: Reaching for Novelty in Reinforcement Learning](https://mlsanity.com/paper/2609.08642/) (2026)

## Abstract (arXiv)

Exploration remains a central challenge for reinforcement learning (RL). Virtually all existing methods share the feature of a monolithic behaviour policy that changes only gradually (at best). In contrast, the exploratory behaviours of animals and humans exhibit a rich diversity, namely including forms of switching between modes. This paper presents an initial study of mode-switching, non-monolithic exploration for RL. We investigate different modes to switch between, at what timescales it makes sense to switch, and what signals make for good switching triggers. We also propose practical algorithmic components that make the switching mechanism adaptive and robust, which enables flexibility without an accompanying hyper-parameter-tuning burden. Finally, we report a promising and detailed analysis on Atari, using two-mode exploration and switching at sub-episodic time-scales.
