# A Unified Taxonomy and Multimodal Dataset for Events in Invasion Games

arXiv: https://arxiv.org/abs/2108.11149 · HTML: https://mlsanity.com/paper/2108.11149/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 60 references that are in the map.
- First posted on arXiv 25 Aug 2021.

## Builds on (most cited first, 22 of 22)

- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [BMN: Boundary-Matching Network for Temporal Action Proposal Generation](https://mlsanity.com/paper/1907.09702/) (2019)
- [SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1804.04527/) (2018)
- [SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of Broadcast Soccer Videos](https://mlsanity.com/paper/2011.13367/) (2020)
- [Weakly Supervised Action Localization by Sparse Temporal Pooling Network](https://mlsanity.com/paper/1712.05080/) (2017)
- [Actions Speak Louder Than Goals: Valuing Player Actions in Soccer](https://mlsanity.com/paper/1802.07127/) (2018)
- [Hierarchical Deep Temporal Models for Group Activity Recognition](https://mlsanity.com/paper/1607.02643/) (2016)
- [A Context-Aware Loss Function for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1912.01326/) (2019)
- [Temporally-Aware Feature Pooling for Action Spotting in Soccer Broadcasts](https://mlsanity.com/paper/2104.06779/) (2021)
- [What Actions are Needed for Understanding Human Actions in Videos?](https://mlsanity.com/paper/1708.02696/) (2017)
- [Detecting events and key actors in multi-person videos](https://mlsanity.com/paper/1511.02917/) (2015)
- [Improved Soccer Action Spotting using both Audio and Video Streams](https://mlsanity.com/paper/2011.04258/) (2020)
- [RMS-Net: Regression and Masking for Soccer Event Spotting](https://mlsanity.com/paper/2102.07624/) (2021)
- [Event detection in coarsely annotated sports videos via parallel multi receptive field 1D convolutions](https://mlsanity.com/paper/2004.06172/) (2020)
- [Group Activity Detection from Trajectory and Video Data in Soccer](https://mlsanity.com/paper/2004.10299/) (2020)
- [SoccerMap: A Deep Learning Architecture for Visually-Interpretable Analysis in Soccer](https://mlsanity.com/paper/2010.10202/) (2020)
- [Automatic Pass Annotation from Soccer VideoStreams Based on Object Detection and LSTM](https://mlsanity.com/paper/2007.06475/) (2020)
- [PassVizor: Toward Better Understanding of the Dynamics of Soccer Passes](https://mlsanity.com/paper/2009.02464/) (2020)
- [Soccer Event Detection Using Deep Learning](https://mlsanity.com/paper/2102.04331/) (2021)
- [Slicing and dicing soccer: automatic detection of complex events from spatio-temporal data](https://mlsanity.com/paper/2004.04147/) (2020)

## Built on by (most cited first, 4 of 4)

- [Language and Multimodal Models in Sports: A Survey of Datasets and Applications](https://mlsanity.com/paper/2406.12252/) (2024)
- [Survey of Action Recognition, Spotting and Spatio-Temporal Localization in Soccer -- Current Trends and Research Perspectives](https://mlsanity.com/paper/2309.12067/) (2023)
- [Deep learning for action spotting in association football videos](https://mlsanity.com/paper/2410.01304/) (2024)
- [TrackID3x3: A Dataset and Algorithm for Multi-Player Tracking with Identification and Pose Estimation in 3x3 Basketball Full-court Videos](https://mlsanity.com/paper/2503.18282/) (2025)

## Abstract (arXiv)

The automatic detection of events in complex sports games like soccer and handball using positional or video data is of large interest in research and industry. One requirement is a fundamental understanding of underlying concepts, i.e., events that occur on the pitch. Previous work often deals only with so-called low-level events based on well-defined rules such as free kicks, free throws, or goals. High-level events, such as passes, are less frequently approached due to a lack of consistent definitions. This introduces a level of ambiguity that necessities careful validation when regarding event annotations. Yet, this validation step is usually neglected as the majority of studies adopt annotations from commercial providers on private datasets of unknown quality and focuses on soccer only. To address these issues, we present (1) a universal taxonomy that covers a wide range of low and high-level events for invasion games and is exemplarily refined to soccer and handball, and (2) release two multi-modal datasets comprising video and positional data with gold-standard annotations to foster research in fine-grained and ball-centered event spotting. Experiments on human performance demonstrate the robustness of the proposed taxonomy, and that disagreements and ambiguities in the annotation increase with the complexity of the event. An I3D model for video classification is adopted for event spotting and reveals the potential for benchmarking. Datasets are available at: https://github.com/mm4spa/eigd
