# Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera

arXiv: https://arxiv.org/abs/2108.09007 · HTML: https://mlsanity.com/paper/2108.09007/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 51 references that are in the map.
- First posted on arXiv 20 Aug 2021.

## Builds on (most cited first, 7 of 7)

- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration](https://mlsanity.com/paper/1604.01093/) (2016)
- [DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensor](https://mlsanity.com/paper/1804.06023/) (2018)
- [VolumeDeform: Real-time Volumetric Non-rigid Reconstruction](https://mlsanity.com/paper/1603.08161/) (2016)
- [Adversarial Texture Optimization from RGB-D Scans](https://mlsanity.com/paper/2003.08400/) (2020)
- [Quasi-Newton Solver for Robust Non-Rigid Registration](https://mlsanity.com/paper/2004.04322/) (2020)
- [Volumetric Capture of Humans with a Single RGBD Camera via Semi-Parametric Learning](https://mlsanity.com/paper/1905.12162/) (2019)

## Built on by (most cited first, 3 of 3)

- [Multi-modal Sensor Fusion for Auto Driving Perception: A Survey](https://mlsanity.com/paper/2202.02703/) (2022)
- [Stable and Consistent Prediction of 3D Characteristic Orientation via Invariant Residual Learning](https://mlsanity.com/paper/2306.11406/) (2023)
- [Putting 3D Spatially Sparse Networks on a Diet](https://mlsanity.com/paper/2112.01316/) (2021)

## Abstract (arXiv)

This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image sequence. Since there are invisible areas of the object at a frame in a single-camera setup, textures of such areas need to be borrowed from other frames. We formulate the problem as an MRF optimization and define cost functions to reconstruct a plausible spatiotemporal texture for a dynamic object. Experimental results demonstrate that our spatiotemporal textures can reproduce the active appearances of captured objects better than approaches using a single texture map.
