# A Game Interface to Study Semantic Grounding in Text-Based Models

arXiv: https://arxiv.org/abs/2108.07708 · HTML: https://mlsanity.com/paper/2108.07708/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 20 references that are in the map.
- First posted on arXiv 17 Aug 2021.

## Builds on (most cited first, 8 of 8)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Enriching Word Vectors with Subword Information](https://mlsanity.com/paper/1607.04606/) (2016)
- [Assessing the Ability of LSTMs to Learn Syntax-Sensitive Dependencies](https://mlsanity.com/paper/1611.01368/) (2016)
- [Pre-Training Transformers as Energy-Based Cloze Models](https://mlsanity.com/paper/2012.08561/) (2020)

## Abstract (arXiv)

Can language models learn grounded representations from text distribution alone? This question is both central and recurrent in natural language processing; authors generally agree that grounding requires more than textual distribution. We propose to experimentally test this claim: if any two words have different meanings and yet cannot be distinguished from distribution alone, then grounding is out of the reach of text-based models. To that end, we present early work on an online game for the collection of human judgments on the distributional similarity of word pairs in five languages. We further report early results of our data collection campaign.
