# Optimal Actor-Critic Policy with Optimized Training Datasets

arXiv: https://arxiv.org/abs/2108.06911 · HTML: https://mlsanity.com/paper/2108.06911/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 44 references that are in the map.
- First posted on arXiv 16 Aug 2021.

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Sample Efficient Actor-Critic with Experience Replay](https://mlsanity.com/paper/1611.01224/) (2016)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning](https://mlsanity.com/paper/1803.09956/) (2018)
- [Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximation](https://mlsanity.com/paper/1708.05144/) (2017)
- [A Survey of Optimization Methods from a Machine Learning Perspective](https://mlsanity.com/paper/1906.06821/) (2019)
- [Evolution-Guided Policy Gradient in Reinforcement Learning](https://mlsanity.com/paper/1805.07917/) (2018)
- [Q-Prop: Sample-Efficient Policy Gradient with An Off-Policy Critic](https://mlsanity.com/paper/1611.02247/) (2016)
- [Data Efficient Reinforcement Learning for Legged Robots](https://mlsanity.com/paper/1907.03613/) (2019)
- [Evolving Deep Convolutional Neural Networks for Image Classification](https://mlsanity.com/paper/1710.10741/) (2017)
- [Collaborative Evolutionary Reinforcement Learning](https://mlsanity.com/paper/1905.00976/) (2019)
- [Deep Reinforcement Learning using Genetic Algorithm for Parameter Optimization](https://mlsanity.com/paper/1905.04100/) (2019)
- [Scalable Multi-Task Imitation Learning with Autonomous Improvement](https://mlsanity.com/paper/2003.02636/) (2020)
- [GADAM: Genetic-Evolutionary ADAM for Deep Neural Network Optimization](https://mlsanity.com/paper/1805.07500/) (2018)
- [A General End-to-end Diagnosis Framework for Manufacturing Systems](https://mlsanity.com/paper/1901.02057/) (2018)

## Built on by (most cited first, 2 of 2)

- [A Survey on Physics Informed Reinforcement Learning: Review and Open Problems](https://mlsanity.com/paper/2309.01909/) (2023)
- [Boosting Exploration in Actor-Critic Algorithms by Incentivizing Plausible Novel States](https://mlsanity.com/paper/2210.00211/) (2022)

## Abstract (arXiv)

Actor-critic (AC) algorithms are known for their efficacy and high performance in solving reinforcement learning problems, but they also suffer from low sampling efficiency. An AC based policy optimization process is iterative and needs to frequently access the agent-environment system to evaluate and update the policy by rolling out the policy, collecting rewards and states (i.e. samples), and learning from them. It ultimately requires a huge number of samples to learn an optimal policy. To improve sampling efficiency, we propose a strategy to optimize the training dataset that contains significantly less samples collected from the AC process. The dataset optimization is made of a best episode only operation, a policy parameter-fitness model, and a genetic algorithm module. The optimal policy network trained by the optimized training dataset exhibits superior performance compared to many contemporary AC algorithms in controlling autonomous dynamical systems. Evaluation on standard benchmarks show that the method improves sampling efficiency, ensures faster convergence to optima, and is more data-efficient than its counterparts.
