# Towards real-world navigation with deep differentiable planners

arXiv: https://arxiv.org/abs/2108.05713 · HTML: https://mlsanity.com/paper/2108.05713/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 51 references that are in the map.
- First posted on arXiv 8 Aug 2021.

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Deep Ordinal Regression Network for Monocular Depth Estimation](https://mlsanity.com/paper/1806.02446/) (2018)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [CNN Features off-the-shelf: an Astounding Baseline for Recognition](https://mlsanity.com/paper/1403.6382/) (2014)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [Model-Based Reinforcement Learning via Meta-Policy Optimization](https://mlsanity.com/paper/1809.05214/) (2018)
- [Neural Map: Structured Memory for Deep Reinforcement Learning](https://mlsanity.com/paper/1702.08360/) (2017)
- [Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views](https://mlsanity.com/paper/2010.01191/) (2020)
- [QMDP-Net: Deep Learning for Planning under Partial Observability](https://mlsanity.com/paper/1703.06692/) (2017)
- [A Dataset for Developing and Benchmarking Active Vision](https://mlsanity.com/paper/1702.08272/) (2017)
- [Gated Path Planning Networks](https://mlsanity.com/paper/1806.06408/) (2018)
- [Value Iteration Networks on Multiple Levels of Abstraction](https://mlsanity.com/paper/1905.11068/) (2019)
- [End-to-End Egospheric Spatial Memory](https://mlsanity.com/paper/2102.07764/) (2021)
- [Capability Iteration Network for Robot Path Planning](https://mlsanity.com/paper/2104.14300/) (2021)

## Built on by (most cited first, 4 of 4)

- [E(2)-Equivariant Graph Planning for Navigation](https://mlsanity.com/paper/2309.13043/) (2023)
- [Versatile Navigation under Partial Observability via Value-guided Diffusion Policy](https://mlsanity.com/paper/2404.02176/) (2024)
- [Agentic Self-Evolutionary Replanning for Embodied Navigation](https://mlsanity.com/paper/2603.02772/) (2026)
- [SOAP-RL: Sequential Option Advantage Propagation for Reinforcement Learning in POMDP Environments](https://mlsanity.com/paper/2407.18913/) (2024)

## Abstract (arXiv)

We train embodied neural networks to plan and navigate unseen complex 3D environments, emphasising real-world deployment. Rather than requiring prior knowledge of the agent or environment, the planner learns to model the state transitions and rewards. To avoid the potentially hazardous trial-and-error of reinforcement learning, we focus on differentiable planners such as Value Iteration Networks (VIN), which are trained offline from safe expert demonstrations. Although they work well in small simulations, we address two major limitations that hinder their deployment. First, we observed that current differentiable planners struggle to plan long-term in environments with a high branching complexity. While they should ideally learn to assign low rewards to obstacles to avoid collisions, we posit that the constraints imposed on the network are not strong enough to guarantee the network to learn sufficiently large penalties for every possible collision. We thus impose a structural constraint on the value iteration, which explicitly learns to model any impossible actions. Secondly, we extend the model to work with a limited perspective camera under translation and rotation, which is crucial for real robot deployment. Many VIN-like planners assume a 360 degrees or overhead view without rotation. In contrast, our method uses a memory-efficient lattice map to aggregate CNN embeddings of partial observations, and models the rotational dynamics explicitly using a 3D state-space grid (translation and rotation). Our proposals significantly improve semantic navigation and exploration on several 2D and 3D environments, succeeding in settings that are otherwise challenging for this class of methods. As far as we know, we are the first to successfully perform differentiable planning on the difficult Active Vision Dataset, consisting of real images captured from a robot.
