# Efficient Local Planning with Linear Function Approximation

arXiv: https://arxiv.org/abs/2108.05533 · HTML: https://mlsanity.com/paper/2108.05533/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 53 references that are in the map.
- First posted on arXiv 12 Aug 2021.

## Builds on (most cited first, 26 of 26)

- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Model-Based Reinforcement Learning with Value-Targeted Regression](https://mlsanity.com/paper/2006.01107/) (2020)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Provably Efficient Exploration in Policy Optimization](https://mlsanity.com/paper/1912.05830/) (2019)
- [Reinforcement Learning in Feature Space: Matrix Bandit, Kernels, and Regret Bound](https://mlsanity.com/paper/1905.10389/) (2019)
- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [Bilinear Classes: A Structural Framework for Provable Generalization in RL](https://mlsanity.com/paper/2103.10897/) (2021)
- [Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?](https://mlsanity.com/paper/1910.03016/) (2019)
- [Model-Based Reinforcement Learning with a Generative Model is Minimax Optimal](https://mlsanity.com/paper/1906.03804/) (2019)
- [Learning with Good Feature Representations in Bandits and in RL with a Generative Model](https://mlsanity.com/paper/1911.07676/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [Optimism in Reinforcement Learning with Generalized Linear Function Approximation](https://mlsanity.com/paper/1912.04136/) (2019)
- [Breaking the Sample Size Barrier in Model-Based Reinforcement Learning with a Generative Model](https://mlsanity.com/paper/2005.12900/) (2020)
- [Provably Efficient Reinforcement Learning for Discounted MDPs with Feature Mapping](https://mlsanity.com/paper/2006.13165/) (2020)
- [PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learning](https://mlsanity.com/paper/2007.08459/) (2020)
- [Exponential Lower Bounds for Planning in MDPs With Linearly-Realizable Optimal Action-Value Functions](https://mlsanity.com/paper/2010.01374/) (2020)
- [Cautiously Optimistic Policy Optimization and Exploration with Linear Function Approximation](https://mlsanity.com/paper/2103.12923/) (2021)
- [Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation](https://mlsanity.com/paper/2007.11849/) (2020)
- [An Exponential Lower Bound for Linearly-Realizable MDPs with Constant Suboptimality Gap](https://mlsanity.com/paper/2103.12690/) (2021)
- [Sample-Efficient Reinforcement Learning Is Feasible for Linearly Realizable MDPs with Limited Revisiting](https://mlsanity.com/paper/2105.08024/) (2021)
- [Agnostic Q-learning with Function Approximation in Deterministic Systems: Tight Bounds on Approximation Error and Sample Complexity](https://mlsanity.com/paper/2002.07125/) (2020)
- [On Query-efficient Planning in MDPs under Linear Realizability of the Optimal State-value Function](https://mlsanity.com/paper/2102.02049/) (2021)
- [Improved Regret Bound and Experience Replay in Regularized Policy Iteration](https://mlsanity.com/paper/2102.12611/) (2021)
- [Comments on the Du-Kakade-Wang-Yang Lower Bounds](https://mlsanity.com/paper/1911.07910/) (2019)
- [Efficient Planning in Large MDPs with Weak Linear Function Approximation](https://mlsanity.com/paper/2007.06184/) (2020)

## Built on by (most cited first, 23 of 23)

- [Dataset Reset Policy Optimization for RLHF](https://mlsanity.com/paper/2404.08495/) (2024)
- [Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL](https://mlsanity.com/paper/2410.20254/) (2024)
- [Distributionally Robust Model-based Reinforcement Learning with Large State Spaces](https://mlsanity.com/paper/2309.02236/) (2023)
- [Reuse your FLOPs: Scaling RL on Hard Problems by Conditioning on Very Off-Policy Prefixes](https://mlsanity.com/paper/2601.18795/) (2026)
- [Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model](https://mlsanity.com/paper/2208.10458/) (2022)
- [Provably Efficient Causal Model-Based Reinforcement Learning for Systematic Generalization](https://mlsanity.com/paper/2202.06545/) (2022)
- [Sample Efficient Deep Reinforcement Learning via Local Planning](https://mlsanity.com/paper/2301.12579/) (2023)
- [Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games](https://mlsanity.com/paper/2303.12287/) (2023)
- [Can Agents Run Relay Race with Strangers? Generalization of RL to Out-of-Distribution Trajectories](https://mlsanity.com/paper/2304.13424/) (2023)
- [Efficient Global Planning in Large MDPs via Stochastic Primal-Dual Optimization](https://mlsanity.com/paper/2210.12057/) (2022)
- [Confident Approximate Policy Iteration for Efficient Local Planning in qπ-realizable MDPs](https://mlsanity.com/paper/2210.15755/) (2022)
- [Near-optimal Policy Identification in Active Reinforcement Learning](https://mlsanity.com/paper/2212.09510/) (2022)
- [Improved Algorithms for Misspecified Linear Markov Decision Processes](https://mlsanity.com/paper/2109.05546/) (2021)
- [Efficient Planning in Combinatorial Action Spaces with Applications to Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2302.04376/) (2023)
- [Confident Natural Policy Gradient for Local Planning in qπ-realizable Constrained MDPs](https://mlsanity.com/paper/2406.18529/) (2024)
- [Exponential Hardness of Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2302.12940/) (2023)
- [Regularization and Variance-Weighted Regression Achieves Minimax Optimality in Linear MDPs: Theory and Practice](https://mlsanity.com/paper/2305.13185/) (2023)
- [Policy Gradient for Continuous-Time Mean-Field Control](https://mlsanity.com/paper/2605.20718/) (2026)
- [In-Context Compositional Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2509.24067/) (2025)
- [Near-Optimal Sample Complexity for Online Constrained MDPs](https://mlsanity.com/paper/2602.15076/) (2026)
- [Computational Hardness of Reinforcement Learning with Partial qπ-Realizability](https://mlsanity.com/paper/2510.21888/) (2025)
- [Frozen Policy Iteration: Computationally Efficient RL under Linear Qπ Realizability for Deterministic Dynamics](https://mlsanity.com/paper/2603.00716/) (2026)
- [SPROUT: Scaling Agentic Reinforcement Learning for Long-Horizon Software Engineering](https://mlsanity.com/paper/2610.14405/) (2026)

## Abstract (arXiv)

We study query and computationally efficient planning algorithms with linear function approximation and a simulator. We assume that the agent only has local access to the simulator, meaning that the agent can only query the simulator at states that have been visited before. This setting is more practical than many prior works on reinforcement learning with a generative model. We propose two algorithms, named confident Monte Carlo least square policy iteration (Confident MC-LSPI) and confident Monte Carlo Politex (Confident MC-Politex) for this setting. Under the assumption that the Q-functions of all policies are linear in known features of the state-action pairs, we show that our algorithms have polynomial query and computational costs in the dimension of the features, the effective planning horizon, and the targeted sub-optimality, while these costs are independent of the size of the state space. One technical contribution of our work is the introduction of a novel proof technique that makes use of a virtual policy iteration algorithm. We use this method to leverage existing results on ℓ_∞-bounded approximate policy iteration to show that our algorithm can learn the optimal policy for the given initial state even only with local access to the simulator. We believe that this technique can be extended to broader settings beyond this work.
