# Gap-Dependent Unsupervised Exploration for Reinforcement Learning

arXiv: https://arxiv.org/abs/2108.05439 · HTML: https://mlsanity.com/paper/2108.05439/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 45 references that are in the map.
- First posted on arXiv 11 Aug 2021.

## Builds on (most cited first, 30 of 32)

- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [Provably efficient RL with Rich Observations via Latent State Decoding](https://mlsanity.com/paper/1901.09018/) (2019)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Sample Complexity of Episodic Fixed-Horizon Reinforcement Learning](https://mlsanity.com/paper/1510.08906/) (2015)
- [Non-Asymptotic Gap-Dependent Regret Bounds for Tabular MDPs](https://mlsanity.com/paper/1905.03814/) (2019)
- [Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon](https://mlsanity.com/paper/2009.13503/) (2020)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)
- [On Reward-Free Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2006.11274/) (2020)
- [Logarithmic Regret for Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2011.11566/) (2020)
- [Adaptive Reward-Free Exploration](https://mlsanity.com/paper/2006.06294/) (2020)
- [Corruption-robust exploration in episodic reinforcement learning](https://mlsanity.com/paper/1911.08689/) (2019)
- [Q-learning with Logarithmic Regret](https://mlsanity.com/paper/2006.09118/) (2020)
- [Variance Reduced Value Iteration and Faster Algorithms for Solving Markov Decision Processes](https://mlsanity.com/paper/1710.09988/) (2017)
- [Fine-Grained Gap-Dependent Bounds for Tabular MDPs via Adaptive Multi-Step Bootstrap](https://mlsanity.com/paper/2102.04692/) (2021)
- [Beyond No Regret: Instance-Dependent PAC Reinforcement Learning](https://mlsanity.com/paper/2108.02717/) (2021)
- [Task-agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2006.09497/) (2020)
- [Is Long Horizon Reinforcement Learning More Difficult Than Short Horizon Reinforcement Learning?](https://mlsanity.com/paper/2005.00527/) (2020)
- [Exploration in Structured Reinforcement Learning](https://mlsanity.com/paper/1806.00775/) (2018)
- [Improvisation through Physical Understanding: Using Novel Objects as Tools with Visual Foresight](https://mlsanity.com/paper/1904.05538/) (2019)
- [Planning in Markov Decision Processes with Gap-Dependent Sample Complexity](https://mlsanity.com/paper/2006.05879/) (2020)
- [Few-Shot Goal Inference for Visuomotor Learning and Planning](https://mlsanity.com/paper/1810.00482/) (2018)
- [Navigating to the Best Policy in Markov Decision Processes](https://mlsanity.com/paper/2106.02847/) (2021)
- [Nearly Minimax Optimal Reward-free Reinforcement Learning](https://mlsanity.com/paper/2010.05901/) (2020)
- [Randomized Linear Programming Solves the Discounted Markov Decision Problem In Nearly-Linear (Sometimes Sublinear) Running Time](https://mlsanity.com/paper/1704.01869/) (2017)

## Built on by (most cited first, 10 of 10)

- [Provable Offline Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.14816/) (2023)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [Offline Reinforcement Learning Under Value and Density-Ratio Realizability: The Power of Gaps](https://mlsanity.com/paper/2203.13935/) (2022)
- [On the Statistical Efficiency of Reward-Free Exploration in Non-Linear RL](https://mlsanity.com/paper/2206.10770/) (2022)
- [Provably Feedback-Efficient Reinforcement Learning via Active Reward Learning](https://mlsanity.com/paper/2304.08944/) (2023)
- [Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solver](https://mlsanity.com/paper/2110.03244/) (2021)
- [Computationally Efficient PAC RL in POMDPs with Latent Determinism and Conditional Embeddings](https://mlsanity.com/paper/2206.12081/) (2022)
- [Offline Minimax Soft-Q-learning Under Realizability and Partial Coverage](https://mlsanity.com/paper/2302.02392/) (2023)
- [Adaptive Multi-Goal Exploration](https://mlsanity.com/paper/2111.12045/) (2021)
- [A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2604.24532/) (2026)

## Abstract (arXiv)

For the problem of task-agnostic reinforcement learning (RL), an agent first collects samples from an unknown environment without the supervision of reward signals, then is revealed with a reward and is asked to compute a corresponding near-optimal policy. Existing approaches mainly concern the worst-case scenarios, in which no structural information of the reward/transition-dynamics is utilized. Therefore the best sample upper bound is proptowidetildeO(1/ε2), where ε>0 is the target accuracy of the obtained policy, and can be overly pessimistic. To tackle this issue, we provide an efficient algorithm that utilizes a gap parameter, ρ>0, to reduce the amount of exploration. In particular, for an unknown finite-horizon Markov decision process, the algorithm takes only widetildeO (1/ε · (H3SA / ρ + H4 S2 A) ) episodes of exploration, and is able to obtain an ε-optimal policy for a post-revealed reward with sub-optimality gap at least ρ, where S is the number of states, A is the number of actions, and H is the length of the horizon, obtaining a nearly quadratic saving in terms of ε. We show that, information-theoretically, this bound is nearly tight for ρ < Theta(1/(HS)) and H>1. We further show that proptowidetildeO(1) sample bound is possible for H=1 (i.e., multi-armed bandit) or with a sampling simulator, establishing a stark separation between those settings and the RL setting.
