# Dynamic Diffuse Global Illumination Resampling

arXiv: https://arxiv.org/abs/2108.05263 · HTML: https://mlsanity.com/paper/2108.05263/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Aug 2021.

## Built on by (most cited first, 1 of 1)

- [Mesh2GS: White-Box 3DGS Construction via Plenoptic Sampling](https://mlsanity.com/paper/2606.21898/) (2026)

## Abstract (arXiv)

Interactive global illumination remains a challenge in radiometrically- and geometrically-complex scenes. Specialized sampling strategies are effective for specular and near-specular transport because the scattering has relatively low directional variance per scattering event. In contrast, the high variance from transport paths comprising multiple rough glossy or diffuse scattering events remains notoriously difficult to resolve with a small number of samples. We extend unidirectional path tracing to address this by combining screen-space reservoir resampling and sparse world-space probes, significantly improving sample efficiency for transport contributions that terminate on diffuse scattering events. Our experiments demonstrate a clear improvement -- at equal time and equal quality -- over purely path traced and purely probe-based baselines. Moreover, when combined with commodity denoisers, we are able to interactively render global illumination in complex scenes.
