# Snakes AI Competition 2020 and 2021 Report

arXiv: https://arxiv.org/abs/2108.05136 · HTML: https://mlsanity.com/paper/2108.05136/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 1 of its 15 references that are in the map.
- First posted on arXiv 11 Aug 2021.

## Builds on (most cited first, 1 of 1)

- [Barriers to Active Learning for Computer Science Faculty](https://mlsanity.com/paper/1808.02426/) (2018)

## Built on by (most cited first, 2 of 2)

- [Games for Artificial Intelligence Research: A Review and Perspectives](https://mlsanity.com/paper/2304.13269/) (2023)
- [Reliable validation of Reinforcement Learning Benchmarks](https://mlsanity.com/paper/2203.01075/) (2022)

## Abstract (arXiv)

The Snakes AI Competition was held by the Innopolis University and was part of the IEEE Conference on Games2020 and 2021 editions. It aimed to create a sandbox for learning and implementing artificial intelligence algorithms in agents in a ludic manner. Competitors of several countries participated in both editions of the competition, which was streamed to create asynergy between organizers and the community. The high-quality submissions and the enthusiasm around the developed framework create an exciting scenario for future extensions.
