# Toward Human-Level Artificial Intelligence

arXiv: https://arxiv.org/abs/2108.03793 · HTML: https://mlsanity.com/paper/2108.03793/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 71 references that are in the map.
- First posted on arXiv 9 Aug 2021.

## Builds on (most cited first, 18 of 18)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding](https://mlsanity.com/paper/1804.07461/) (2018)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [The Natural Language Decathlon: Multitask Learning as Question Answering](https://mlsanity.com/paper/1806.08730/) (2018)
- [Semi-supervised Sequence Learning](https://mlsanity.com/paper/1511.01432/) (2015)
- [Hierarchical Multiscale Recurrent Neural Networks](https://mlsanity.com/paper/1609.01704/) (2016)
- [Grounded Language Learning in a Simulated 3D World](https://mlsanity.com/paper/1706.06551/) (2017)
- [Gated-Attention Architectures for Task-Oriented Language Grounding](https://mlsanity.com/paper/1706.07230/) (2017)
- [Why Neurons Have Thousands of Synapses, A Theory of Sequence Memory in Neocortex](https://mlsanity.com/paper/1511.00083/) (2015)
- [Learning to Play with Intrinsically-Motivated Self-Aware Agents](https://mlsanity.com/paper/1802.07442/) (2018)
- [A Neurally-Inspired Hierarchical Prediction Network for Spatiotemporal Sequence Learning and Prediction](https://mlsanity.com/paper/1901.09002/) (2019)
- [SEDRo: A Simulated Environment for Developmental Robotics](https://mlsanity.com/paper/2009.01810/) (2020)
- [A Definition and a Test for Human-Level Artificial Intelligence](https://mlsanity.com/paper/2011.09410/) (2020)

## Abstract (arXiv)

In this paper, we present our research on programming human-level artificial intelligence (HLAI), including 1) a definition of HLAI, 2) an environment to develop and test HLAI, and 3) a cognitive architecture for HLAI. The term AI is used in a broad meaning, and HLAI is not clearly defined. I claim that the essence of Human-Level Intelligence to be the capability to learn from others' experiences via language. The key is that the event described by language has the same effect as if the agent experiences it firsthand for the update of the behavior policy. To develop and test models with such a capability, we are developing a simulated environment called SEDRo. There is a 3D Home, and a mother character takes care of the baby (the learning agent) and teaches languages. The environment provides comparable experiences to that of a human baby from birth to one year. Finally, I propose a cognitive architecture of HLAI called Modulated Heterarchical Prediction Memory (mHPM). In mHPM, there are three components: a universal module that learns to predict the next vector given the sequence of vector signals, a heterarchical network of those modules, and a reward-based modulation of learning. mHPM models the workings of the neocortex but the innate auxiliary units such hippocampus, reward system, instincts, and amygdala play critical roles, too.
