# Identification of Play Styles in Universal Fighting Engine

arXiv: https://arxiv.org/abs/2108.03599 · HTML: https://mlsanity.com/paper/2108.03599/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 0 of its 14 references that are in the map.
- First posted on arXiv 8 Aug 2021.

## Built on by (most cited first, 1 of 1)

- [Measuring Diversity of Game Scenarios](https://mlsanity.com/paper/2404.15192/) (2024)

## Abstract (arXiv)

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI requires the ability to evaluate these properties. For instance, it should be possible to ensure that the characters created are believable and diverse. In this paper, we show how an automated procedure can be used to compare play styles of individual AI- and human-controlled characters, and to assess human-likeness and diversity of game participants.
