# Detailed Avatar Recovery from Single Image

arXiv: https://arxiv.org/abs/2108.02931 · HTML: https://mlsanity.com/paper/2108.02931/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 82 references that are in the map.
- First posted on arXiv 6 Aug 2021.

## Builds on (most cited first, 30 of 52)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Generative Image Inpainting with Contextual Attention](https://mlsanity.com/paper/1801.07892/) (2018)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [Convolutional Mesh Regression for Single-Image Human Shape Reconstruction](https://mlsanity.com/paper/1905.03244/) (2019)
- [ARCH: Animatable Reconstruction of Clothed Humans](https://mlsanity.com/paper/2004.04572/) (2020)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [Video Based Reconstruction of 3D People Models](https://mlsanity.com/paper/1803.04758/) (2018)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Generating Images with Perceptual Similarity Metrics based on Deep Networks](https://mlsanity.com/paper/1602.02644/) (2016)
- [Unite the People: Closing the Loop Between 3D and 2D Human Representations](https://mlsanity.com/paper/1701.02468/) (2017)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)
- [DeepHuman: 3D Human Reconstruction from a Single Image](https://mlsanity.com/paper/1903.06473/) (2019)
- [EnhanceNet: Single Image Super-Resolution Through Automated Texture Synthesis](https://mlsanity.com/paper/1612.07919/) (2016)
- [View Synthesis by Appearance Flow](https://mlsanity.com/paper/1605.03557/) (2016)
- [Learning to Reconstruct People in Clothing from a Single RGB Camera](https://mlsanity.com/paper/1903.05885/) (2019)
- [Tex2Shape: Detailed Full Human Body Geometry From a Single Image](https://mlsanity.com/paper/1904.08645/) (2019)
- [EdgeConnect: Generative Image Inpainting with Adversarial Edge Learning](https://mlsanity.com/paper/1901.00212/) (2019)

## Built on by (most cited first, 16 of 16)

- [High-fidelity 3D Human Digitization from Single 2K Resolution Images](https://mlsanity.com/paper/2303.15108/) (2023)
- [EventHPE: Event-based 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2108.06819/) (2021)
- [AvatarBooth: High-Quality and Customizable 3D Human Avatar Generation](https://mlsanity.com/paper/2306.09864/) (2023)
- [FOF: Learning Fourier Occupancy Field for Monocular Real-time Human Reconstruction](https://mlsanity.com/paper/2206.02194/) (2022)
- [Learnable human mesh triangulation for 3D human pose and shape estimation](https://mlsanity.com/paper/2208.11251/) (2022)
- [Detailed Facial Geometry Recovery from Multi-View Images by Learning an Implicit Function](https://mlsanity.com/paper/2201.01016/) (2022)
- [Human Pose and Shape Estimation from Single Polarization Images](https://mlsanity.com/paper/2108.06834/) (2021)
- [Deep learning for 3D human pose estimation and mesh recovery: A survey](https://mlsanity.com/paper/2402.18844/) (2024)
- [RAFaRe: Learning Robust and Accurate Non-parametric 3D Face Reconstruction from Pseudo 2D&3D Pairs](https://mlsanity.com/paper/2302.05486/) (2023)
- [Semantic Human Mesh Reconstruction with Textures](https://mlsanity.com/paper/2403.02561/) (2024)
- [TeRA: Rethinking Text-guided Realistic 3D Avatar Generation](https://mlsanity.com/paper/2509.02466/) (2025)
- [Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction](https://mlsanity.com/paper/2510.26196/) (2025)
- [Monocular Human Digitization via Implicit Re-projection Networks](https://mlsanity.com/paper/2205.06468/) (2022)
- [D-PoSE: Depth as an Intermediate Representation for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2410.04889/) (2024)
- [FOF-X: Towards Real-time Detailed Human Reconstruction from a Single Image](https://mlsanity.com/paper/2412.05961/) (2024)
- [Mesh deformation-based single-view 3D reconstruction of thin eyeglasses frames with differentiable rendering](https://mlsanity.com/paper/2408.05402/) (2024)

## Abstract (arXiv)

This paper presents a novel framework to recover detailed avatar from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, texture, and viewpoints. Prior methods typically attempt to recover the human body shape using a parametric-based template that lacks the surface details. As such resulting body shape appears to be without clothing. In this paper, we propose a novel learning-based framework that combines the robustness of the parametric model with the flexibility of free-form 3D deformation. We use the deep neural networks to refine the 3D shape in a Hierarchical Mesh Deformation (HMD) framework, utilizing the constraints from body joints, silhouettes, and per-pixel shading information. Our method can restore detailed human body shapes with complete textures beyond skinned models. Experiments demonstrate that our method has outperformed previous state-of-the-art approaches, achieving better accuracy in terms of both 2D IoU number and 3D metric distance.
