# Communicative Learning with Natural Gestures for Embodied Navigation Agents with Human-in-the-Scene

arXiv: https://arxiv.org/abs/2108.02846 · HTML: https://mlsanity.com/paper/2108.02846/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 79 references that are in the map.
- First posted on arXiv 5 Aug 2021.

## Builds on (most cited first, 30 of 52)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [OK-VQA: A Visual Question Answering Benchmark Requiring External Knowledge](https://mlsanity.com/paper/1906.00067/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [Towards AI-Complete Question Answering: A Set of Prerequisite Toy Tasks](https://mlsanity.com/paper/1502.05698/) (2015)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects](https://mlsanity.com/paper/2006.13171/) (2020)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Visual Semantic Navigation using Scene Priors](https://mlsanity.com/paper/1810.06543/) (2018)

## Built on by (most cited first, 7 of 7)

- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Diffusion-based Generation, Optimization, and Planning in 3D Scenes](https://mlsanity.com/paper/2301.06015/) (2023)
- [YouRefIt: Embodied Reference Understanding with Language and Gesture](https://mlsanity.com/paper/2109.03413/) (2021)
- [Spatial and Visual Perspective-Taking via View Rotation and Relation Reasoning for Embodied Reference Understanding](https://mlsanity.com/paper/2309.01073/) (2023)
- [Good Time to Ask: A Learning Framework for Asking for Help in Embodied Visual Navigation](https://mlsanity.com/paper/2206.10606/) (2022)
- [Learning to Generate Pointing Gestures in Situated Embodied Conversational Agents](https://mlsanity.com/paper/2509.12507/) (2025)
- [Preemptive Motion Planning for Human-to-Robot Indirect Placement Handovers](https://mlsanity.com/paper/2203.00156/) (2022)

## Abstract (arXiv)

Human-robot collaboration is an essential research topic in artificial intelligence (AI), enabling researchers to devise cognitive AI systems and affords an intuitive means for users to interact with the robot. Of note, communication plays a central role. To date, prior studies in embodied agent navigation have only demonstrated that human languages facilitate communication by instructions in natural languages. Nevertheless, a plethora of other forms of communication is left unexplored. In fact, human communication originated in gestures and oftentimes is delivered through multimodal cues, e.g. "go there" with a pointing gesture. To bridge the gap and fill in the missing dimension of communication in embodied agent navigation, we propose investigating the effects of using gestures as the communicative interface instead of verbal cues. Specifically, we develop a VR-based 3D simulation environment, named Ges-THOR, based on AI2-THOR platform. In this virtual environment, a human player is placed in the same virtual scene and shepherds the artificial agent using only gestures. The agent is tasked to solve the navigation problem guided by natural gestures with unknown semantics; we do not use any predefined gestures due to the diversity and versatile nature of human gestures. We argue that learning the semantics of natural gestures is mutually beneficial to learning the navigation task--learn to communicate and communicate to learn. In a series of experiments, we demonstrate that human gesture cues, even without predefined semantics, improve the object-goal navigation for an embodied agent, outperforming various state-of-the-art methods.
