# Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approach

arXiv: https://arxiv.org/abs/2108.02731 · HTML: https://mlsanity.com/paper/2108.02731/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 74 references that are in the map.
- First posted on arXiv 5 Aug 2021.

## Builds on (most cited first, 30 of 35)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [A Convergence Theory for Deep Learning via Over-Parameterization](https://mlsanity.com/paper/1811.03962/) (2018)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [A Finite Time Analysis of Temporal Difference Learning With Linear Function Approximation](https://mlsanity.com/paper/1806.02450/) (2018)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Neural Policy Gradient Methods: Global Optimality and Rates of Convergence](https://mlsanity.com/paper/1909.01150/) (2019)
- [Global Convergence of Policy Gradient Methods to (Almost) Locally Optimal Policies](https://mlsanity.com/paper/1906.08383/) (2019)
- [The AI Economist: Improving Equality and Productivity with AI-Driven Tax Policies](https://mlsanity.com/paper/2004.13332/) (2020)
- [Real-Time Bidding with Multi-Agent Reinforcement Learning in Display Advertising](https://mlsanity.com/paper/1802.09756/) (2018)
- [Sample Efficient Policy Gradient Methods with Recursive Variance Reduction](https://mlsanity.com/paper/1909.08610/) (2019)
- [An Improved Convergence Analysis of Stochastic Variance-Reduced Policy Gradient](https://mlsanity.com/paper/1905.12615/) (2019)
- [Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning](https://mlsanity.com/paper/1910.12802/) (2019)
- [Efficient Ridesharing Order Dispatching with Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1901.11454/) (2019)
- [Mean-Field Controls with Q-learning for Cooperative MARL: Convergence and Complexity Analysis](https://mlsanity.com/paper/2002.04131/) (2020)
- [Guided Deep Reinforcement Learning for Swarm Systems](https://mlsanity.com/paper/1709.06011/) (2017)
- [Off-Policy Policy Gradient with State Distribution Correction](https://mlsanity.com/paper/1904.08473/) (2019)
- [Distributed Reinforcement Learning for Decentralized Linear Quadratic Control: A Derivative-Free Policy Optimization Approach](https://mlsanity.com/paper/1912.09135/) (2019)
- [Multi-Agent Determinantal Q-Learning](https://mlsanity.com/paper/2006.01482/) (2020)
- [Reinforcement Learning for Ridesharing: An Extended Survey](https://mlsanity.com/paper/2105.01099/) (2021)
- [Single-Timescale Actor-Critic Provably Finds Globally Optimal Policy](https://mlsanity.com/paper/2008.00483/) (2020)
- [Multi-Agent Reinforcement Learning in Stochastic Networked Systems](https://mlsanity.com/paper/2006.06555/) (2020)
- [Neural tangent kernels, transportation mappings, and universal approximation](https://mlsanity.com/paper/1910.06956/) (2019)
- [Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methods](https://mlsanity.com/paper/1910.04295/) (2019)
- [Mean-field Markov decision processes with common noise and open-loop controls](https://mlsanity.com/paper/1912.07883/) (2019)
- [Q-value Path Decomposition for Deep Multiagent Reinforcement Learning](https://mlsanity.com/paper/2002.03950/) (2020)
- [Dynamic Programming Principles for Mean-Field Controls with Learning](https://mlsanity.com/paper/1911.07314/) (2019)

## Built on by (most cited first, 28 of 28)

- [Learning Graphon Mean Field Games and Approximate Nash Equilibria](https://mlsanity.com/paper/2112.01280/) (2021)
- [Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games](https://mlsanity.com/paper/2212.14449/) (2022)
- [Robust Multi-Agent Reinforcement Learning via Adversarial Regularization: Theoretical Foundation and Stable Algorithms](https://mlsanity.com/paper/2310.10810/) (2023)
- [Recent Developments in Machine Learning Methods for Stochastic Control and Games](https://mlsanity.com/paper/2303.10257/) (2023)
- [Actor-Critic learning for mean-field control in continuous time](https://mlsanity.com/paper/2303.06993/) (2023)
- [Continuous-time q-learning for mean-field control problems](https://mlsanity.com/paper/2306.16208/) (2023)
- [On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2305.11283/) (2023)
- [Unified continuous-time q-learning for mean-field game and mean-field control problems](https://mlsanity.com/paper/2407.04521/) (2024)
- [Convergence Rates for Localized Actor-Critic in Networked Markov Potential Games](https://mlsanity.com/paper/2303.04865/) (2023)
- [Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2412.00661/) (2024)
- [Efficient Reinforcement Learning for Global Decision Making in the Presence of Local Agents at Scale](https://mlsanity.com/paper/2403.00222/) (2024)
- [Linear convergence of a policy gradient method for some finite horizon continuous time control problems](https://mlsanity.com/paper/2203.11758/) (2022)
- [Partially Observable Mean Field Multi-Agent Reinforcement Learning Based on Graph-Attention](https://mlsanity.com/paper/2304.12653/) (2023)
- [The Synergy Between Optimal Transport Theory and Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2401.10949/) (2024)
- [Dimension-Free Rates for Natural Policy Gradient in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11692/) (2021)
- [Model-free policy gradient for discrete-time mean-field control](https://mlsanity.com/paper/2601.11217/) (2026)
- [Continuous-time q-learning for mean-field control with common noise, part-II: q-learning algorithms](https://mlsanity.com/paper/2604.27378/) (2026)
- [Scalable spectral representations for multi-agent reinforcement learning in network MDPs](https://mlsanity.com/paper/2410.17221/) (2024)
- [Learning Approximate Nash Equilibria in Cooperative Multi-Agent Reinforcement Learning via Mean-Field Subsampling](https://mlsanity.com/paper/2603.03759/) (2026)
- [A finite time analysis of distributed Q-learning](https://mlsanity.com/paper/2405.14078/) (2024)
- [Toward Adaptable Multi-Agent Reinforcement Learning: An Assumption-Aware Review](https://mlsanity.com/paper/2507.10142/) (2025)
- [Graphon Mean-Field Subsampling for Cooperative Heterogeneous Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2602.16196/) (2026)
- [Actor-Critic Learning for Extended Mean Field Control with Deterministic Policies](https://mlsanity.com/paper/2607.11005/) (2026)
- [STOPS: Short-Term-based Volatility-controlled Policy Search and its Global Convergence](https://mlsanity.com/paper/2201.09857/) (2022)
- [Robust Longitudinal Control for Vehicular Autonomous Platoons Using Deep Reinforcement Learning](https://mlsanity.com/paper/2206.01175/) (2022)
- [Evaluating the Impact of Multiple DER Aggregators on Wholesale Energy Markets: A Hybrid Mean Field Approach](https://mlsanity.com/paper/2409.00107/) (2024)
- [Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributions](https://mlsanity.com/paper/2601.21477/) (2026)
- [Mean-Field Diffuser: Scaling Offline MARL to Thousands of Agents](https://mlsanity.com/paper/2605.30190/) (2026)

## Abstract (arXiv)

One of the challenges for multi-agent reinforcement learning (MARL) is designing efficient learning algorithms for a large system in which each agent has only limited or partial information of the entire system. While exciting progress has been made to analyze decentralized MARL with the network of agents for social networks and team video games, little is known theoretically for decentralized MARL with the network of states for modeling self-driving vehicles, ride-sharing, and data and traffic routing. This paper proposes a framework of localized training and decentralized execution to study MARL with network of states. Localized training means that agents only need to collect local information in their neighboring states during the training phase; decentralized execution implies that agents can execute afterwards the learned decentralized policies, which depend only on agents' current states. The theoretical analysis consists of three key components: the first is the reformulation of the MARL system as a networked Markov decision process with teams of agents, enabling updating the associated team Q-function in a localized fashion; the second is the Bellman equation for the value function and the appropriate Q-function on the probability measure space; and the third is the exponential decay property of the team Q-function, facilitating its approximation with efficient sample efficiency and controllable error. The theoretical analysis paves the way for a new algorithm LTDE-Neural-AC, where the actor-critic approach with over-parameterized neural networks is proposed. The convergence and sample complexity is established and shown to be scalable with respect to the sizes of both agents and states. To the best of our knowledge, this is the first neural network based MARL algorithm with network structure and provably convergence guarantee.
